Monopoly Of The Living Dead
Weekly Features






The group over at NeedCoffee.com have come up with some clever rules if they made a Monopoly based off of Night Of The Living Dead. Remember when that Thugopoly game came out, good times.
- Game play is perfectly normal until The Event makes the dead rise.
- As for what The Event is, it could be anything. We’ve tried saying that when three doubles are rolled, which can send you to jail in some circles, that’s what makes the dead rise. Or it could be whenever all properties are finally bought. Or when the first person grabs the money from the center of the board for Free Parking. Go with whatever works for you. And indeed, if you change it each game, that will also conform to the Romero zombie ethos.
- Zombies are added to the board at the rate of one per Complete Round. Zombies can be anything you have lying around: coins or bits of paper. Or hey, if you own the Zombies! game you can use those. Whatever works. Zombies first appear at the Go space.
- Life on the board is perfectly normal, except that there are zombies. And the fact that money is what allows to upkeep your property improvements, which keep you safe. More on that in a second.
- At the end of each round, a player rolls a single die and the zombies move–backwards–that number of spaces.
- At the beginning of each player’s turn, they have to contend with zombies having shown up where they are. Players are safe if they have avoided zombies, or if they’re in a place which has no location associated with it (i.e., Luxury Tax, Community Chest Chance, etc.). Also, if they are on a space where there’s houses or a hotel, they are safe and considered to be barricaded inside.
- If you are on a space with no improvements and it’s a location, you have to roll a single die. 4,5,6 and you give the zombie a good strong blow to the head and it’s removed from the board. 1,2,3 and you’re toast. Your game piece is replaced with a zombie. It’s a roll per zombie that you contend with, so if you land on a space with three zombies, good luck.
- Players who land on a space where they own the property pay nothing. Players who land on a space where someone else owns the property must pay rent. Players who cannot pay rent have their asses kicked outside where they may or may not be eaten, depending on zombie presence.
- Spaces with improvements lose a single improvement per zombie that lands on that space per turn. A space with a hotel that has two zombies land on it is reduced to three houses, for example.
- Last player alive wins.
If you take any classic game and throw zombies in it, you really can’t go wrong.
Or you can get Mall of Horror.












Can’t you just stay in jail until all the zombies kill everyone else then, or does jail not count as a fortified house? Also, how about if zombies are in jail and you land on go to jail, do you have to fight zombies immediately or the next turn? This game seems to confusing. I think I’ll just stick to my good old Harry Potter edition Clue. Theres a GHOST in that game!
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LOOKS AWESOME!!!
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Basil wins comment of the week.
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Man, I need to make some friends so that I have someone to play with.
I really want this though
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[...] so we can’t have an official Monopoly of the Living Dead. (But we can have a great idea for the box cover art.) But apparently we can have a board game based in a mall where there are zombies to contend with. So [...]