The Legend of Zelda: A Link Between Worlds Impressions
Just picked up my copy of The Legend of Zelda: A Link Between Worlds the other day and I’ve been managing time between crazy holiday hours at my day job and sleep to play this title. Not much time to write a full review, and I’m not too sure if I will since everyone else in the gaming world already has, but here are my impressions of the title.
- Off the bat, it’s weird seeing Link not in Wind Waker form. Maybe it’s just me, but it took a bit of getting used to seeing our hero back in a smoother 3D form.
- Definitely gives off a nostalgic trip by revisiting the old land of Hyrule that existed in The Legend of Zelda: A Link to the Past, but it has enough new spark to it to give the old land an amazing fresh breath of air.
- I’m really loving how the puzzles in A Link Between Worlds are actually making me feel somewhat dumb in some parts of the game. The nostalgia aspect makes me believe I was a smarter child than I am an adult gamer, being I can’t figure out half of any dungeons out without looking a guide up on Game FAQs.
- The graphics are awesome and the 3D looks pretty great. It’s terrific to see an updated/old school Hyrule.
- Tons of new characters and the ability to visit dungeons in any order at all makes this title a huge expansion from previous reiterations. Definitely loving this new range provided by producer Eiji Aonuma.
- The 2D Link/merge mechanism works well in this title. Innovative, though Nintendo seems to love making a bunch of their older characters flat pieces of paper. The ability to merge into walls as a flat Link doesn’t feel off from the game at all and makes me hopeful for a 2D Link addition to future Smash Bros. games.
- This is 1992 in 2013 and it feels as great as it sounds.
Looking to finish this title in the next two weeks. Super happy with this newest addition to the 3DS‘ awesome catalog.