While browsing through Flickr I found these photos taken by nonamenofame showing off some truly awesome pixel graffiti in a skatepark. I especially love the clouds. It’s so clean, like something you’d expect see on the walls of some hip shop or gallery somewhere.
This pixel graffiti featuring the original Link sprite from the NES Legend of Zelda was spotted in Paris, France and photographed by EvilJoe who says:
…a mosaic rendition of the videogame superstar Link from the Zelda series, that I found in the older parts of town. Being one of the largest cities of Europe, there’s quite a lot of so-called Street Art in Paris, ranging from the usual graffiti and stickers to giant murals covering an entire wall. This one gets extra geek points, though. Especially since it seems like whoever put it there made it pixel by pixel, instead of just pasting on a sticker or something.
I kept my eyes out for more in the same style, but all I found was a Space Invader. And while I like Space Invader as much as every other nerd, it wasn’t really as impressive.
I’ve noticed that the retro gaming aesthetic is becoming increasingly popular in the media and advertising lately. Above is a Nike ad featuring the French footballer Patrice Evra.
International Karate and World Karate Championship are identical except for the difference in game speed – the latter is tuned for the American NTSC television system.
The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent’s health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins.
In single player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using only his or her head.
As in newer games in the genre, starting specifically with Street Fighter, the fights take place against a variety of backdrops (8 in total) representing different locations in the world.
Controls
The title utilizes the standard one-button joystick, allowing players to execute a variety of karate techniques. Unlike modern 2D fighting games, players do not turn around if the opponent is behind them and must instead execute one of three “turn-around” maneuvers to change direction.
Lawsuit
Video game publisher Data East sued System 3 and Epyx for publishing World Karate Championship, and by extension, International Karate, which was nearly identical to its arcade game, Karate Champ. International Karate used the same coloured fighters, and had the same points system. Initially Data East won the lawsuit, obtaining a permanent injunction against Epyx, In., and an impoundment that restrained Epyx from further sale or distribution of World Karate Championship, as the court found that the work violated and infringed upon Data East USA’s copyright on its game Karate Champ; Epyx was required to recall from both customers and distributors all copies of the infringing work.[2] The decision was appealed to a higher court, who reversed the decision, stating that while the game was similar, it was not identical, and that one game company can not monopolize one entire sport. As a result, Melbourne House did not sue System 3 nor Epyx, as the game The Way of the Exploding Fist is also very similar to both of these games.[3][4]
Hmm… I had no idea Archer MacLean was involved with this. Now I’m even more curious to hunt this game down, especially if karate de-pantsing is one of the game’s mechanics, but I doubt it.
Been waiting for this to come out since I first heard about it some time last year. Too bad it’s for PC only.
Pixel Force: Left 4 Dead is a retro de-make of Valve’s hit zombie killing masterpiece. Lovingly recreated in a fashion that would have been acceptable in 1986 for the Nintendo Entertainment System, this de-make stands as the flagship title of the upcoming Pixel Force series from Eric Ruth Games. Go alone, or invite a friend for 2 player co-op against the zombie apocalypse in all 4 of the original game campaigns. 2 difficulties and all 4 of the survivors make a glorious 8-bit appearence, complete with first and second tier weapons scattered along your path to escape. So, grab your controller of choice and kick back with an award-winning retro take on the end of the world with Pixel Force: Left 4 Dead.
By brownkidd on December 22nd, 2009 in Video Games
As the ‘80s were drawing to a close, the developers at Capcom began work on a top secret project that aimed to set new standards for the platformer genre. That game was called “Dark Rift”, and it blended the intense shooting action of Section Z™ with the latest innovations in platform jumping from Mega Man. In order to properly fulfill the producer’s vision for Dark Rift (later renamed Dark Void), the hardware engineering team at Capcom was enlisted to design and produce an all-new chipset that would be included in every cartridge, enabling huge numbers of sprites and never-before-seen special effects to be displayed on the aging NES® platform and the PlayChoice-10 NES arcade cabinet.
Alas, time waits for no man and game developers are no exception. The dawn of the Super Nintendo Entertainment System® made the additional hardware requirements for Dark Void redundant. Capcom suspended development on Dark Void as it began to evaluate the SNES. Before long, the game was shelved and drifted into the annals of gaming history. Even the internal tape-based archives were lost due to an unfortunate magnet incident which even today is best left un-discussed. Dark Void became a legendary “lost project” at Capcom…until now.
Nearly twenty years later the next gen version of the game, Dark Void, is back on the Xbox 360, PS3, and PC! But to commemorate the game’s humble origins, Capcom has commissioned this recreation of the original 8-bit classic, now re-titled “Dark Void Zero,” on the DSi platform. You play Rusty, the first human born in the Void, who must take on the Watchers in a quest to stop their domination of Earth. With the aid of Nikola Tesla, and his state-of-the-art rocket pack, Rusty must take down the Watchers and their minions across three intense levels of action and intrigue.
I’ve gotta’ admit, when Dark Void was originally announced, I was pretty excited, but I haven’t really been keeping up with it. The announcement of an 8-bit Dark Void DSiWare game has my interest piqued once again. This is the DSiWare that I’ve been waiting for -- the type of DSiWare that should have been out with the system’s launch. Oh Capcom, so glad you’ve found that the way to a nerd’s heart is through pixels and chiptunes.
Yes, this is an actual screenshot from the game. You actually have to blow into the DSi microphone to get the game started. Freaking brilliant!
Remember 3D Dot Game Heroes, well this is like that, only without the sexily-rendered hi-res 3D pixels and complete Zelda ripoffery.
Seriously, how fucking cute are these sprites?
Don’t like ‘em? No biggie, in Classic Dungeon: Magic Team Assistance, you can design your own sprites (just like in 3D Dot Game Heroes).
Here’s Flonne from Disgaea in CD: MTA form.
As for the battle system, it seems pretty original and relatively deep. Since I don’t really understand it, I’ll just copy/paste directly from Kotowari:
This image shows Souma as the main character (center) with his support characters arranged on the grid around him. As Souma levels up more slots will become available. Different charters will have their own unique grids.
When EXP is earned for clearing a dungeon, it is distributed to all characters evenly. When a support character levels up, they earn more DEF and ATK, where main characters earn more HP and SP. This means a well rounded character will spend time in both fields.
And if this game hasn’t already won you over, all the music is 8-bit. I’m all over this. That is, if it ever comes to the U.S. If not, I still have 3D Dot Game Heroes to look forward to.
[Via Kotowari] <—-Bookmark this site! It friggin’ rules!
This limited edition 8-bit Resident Evil 4 canvas print print, entitled Los Illumidados, is based on an original painting by Arcade Art. It’s only $35, and 50% of all profits will go to Child’s Play. It’s limited to just 50 copies, so pick it up here while supplies last.
By brownkidd on November 30th, 2009 in Uncategorized
Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.
It’s 2009 and people are STILL making Doom mods!?As long as they look this awesome, they can just keep on making ‘em.
You can currently download the early alpha build of Megaman 8-Bit Deathmatch here.
Is anyone else annoyed by the fact that the makers of this mod are spelling Mega Man as one word (Megaman) instead of the proper 2-word spelling?
Mad props to Greg, who beat the original 6 robot masters and Dr. Wily WITHOUT cheating, for the tip.
After all these years, Ryu Hayabusa still looks badass in sprite form. Here he is running along some wall somewhere. This piece is by 8-bit graffiti artist GameBoyOne. Be sure to check out more of his work on his Flickr page.
Warning: this video contains large amounts of the following: cleavage, butts, buttsex, hippopatamus butt rape, tongue rape, anal inflation, poop, airplane rape, magical mustachioed boner faeries, semen, bukakke, shish-kabobbing, and awesomeness.
If this was a real game, I’d play the shit out of it.
Truckers Delight animated video clip directed by newcomer wunderkid Jérémie Perin (Premiere Heure) who takes the song’s title (a tribute to those little pleasures that the lonely truck- driver indulges himself in) and takes it to the next level. Think Spielberg’s Duel + Russ Meyer’s Faster Pussycat Kill Kill! and Marc Dorcel’s wildest fantasies. All warped into an 8-bit Sega era style graphic. And this clumsy and somehow pretentious description doesn’t even come close to what you’re about to see: it’s très funny,très dirty, -très sexy. Très Flairs indeed.