Daily Graffiti: Creepy-eyed Pikachu

Graffiti featuring standalone gaming icons is cool and all, but I especially love when they’re mixed in with letterstyles. This awesomeness is magnified when you add light painting to the mix, as can be seen by this Pikachu pic uploaded by Charles Massengill.

Daily Graffiti: Mushroom Kingdom Graffiti Mural

When the floating words mysteriously appeared, none of Mushroom Kingdom’s denizens knew what it meant or what to do, but they did know that things were about to get way more fresh.

[Via Idiolector]

Daily Graffiti: Chocobo Pixel Graffiti

In honor of Final Fantasy XIII dropping this week, here’s some FF street art. Gameboy aka Gameboy One kills it again in this collab with Grape.

More awesomeness on Gameboy’s flickr.



Daily Graffiti: Mega Man 9 Shed Graffiti

I’ve seen plenty of Mega Man graffiti before, but this is the first time I’ve seen some featuring a boss from Mega Man 9. This piece is a collaboration between Apes, Asper, and Adrillah.

About this piece, Adrillah says:

Megaman’s bird Beat, and Tornado Man from #9. Fuck yeah I made tornado man black, he even reps the jamaican colours [sic] for me!

Daily Graffiti: Sega Spotting

Sonic The Hedgehog and Dr. Ivo “Eggman” Robotnik spotted on a wall somewhere in Toronto by Robert M. Williams.

Daily Graffiti: It’s a Bulbasaur stencil, yo.

Not as awesome as this Bulbasaur stencil, but it’s pretty freakin’ cool nonetheless.

[Via mikechoisphotos]

Daily Graffiti: A New Spin On Space Invaders

I think the message behind this piece is that we’re all invaders. Poignant, creative, and a great use of the street as a canvas. A little bit of overspray, but it’s all part of the charm, I think. A++

Photo by Yusuf Ozkizil.

Daily Graffiti: Link Goes to Paris

This pixel graffiti featuring the original Link sprite from the NES Legend of Zelda was spotted in Paris, France and photographed by EvilJoe who says:

…a mosaic rendition of the videogame superstar Link from the Zelda series, that I found in the older parts of town. Being one of the largest cities of Europe, there’s quite a lot of so-called Street Art in Paris, ranging from the usual graffiti and stickers to giant murals covering an entire wall. This one gets extra geek points, though. Especially since it seems like whoever put it there made it pixel by pixel, instead of just pasting on a sticker or something.

I kept my eyes out for more in the same style, but all I found was a Space Invader. And while I like Space Invader as much as every other nerd, it wasn’t really as impressive.

Daily Graffiti: A K U M A 1 by SOLO

This fresh Akuma piece by SOLO was featured in Capcom’s Street Fighter Tribute and it’s easy to see why. This thing freaking owns.

Daily Graffiti: Cute Little Blanka on the Street

Sweet little Blanka piece by dadouX.

Daily Graffiti: Bulbasaur used Tackle!

Sickest. Pokémon. Graffiti. EVER!

[Via GameBoyOne]

Daily Graffiti – Remember ‘International Karate’ for the Atari?

Remember International Karate? No? Don’t feel bad, neither do I. But Finish photographer Sameli does, and he’s got the pics on his Flickr to prove it.


This one’s called International Karate ++. Read the Wiki to find out why the title’s so clever.

Here’s the International Karate Wiki entry:

International Karate is a 1986 karate computer game for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC and Atari 8-bit family of computers. It was first published by System 3 in Europe, and then in the United States of America by Epyx as World Karate Championship. A version of this game was later released for the Atari ST and the PC (utilizing 4-color CGA graphics). In 2000, a Game Boy Color version known as International Karate 2000 was released, with several enhancements, and another version based on it was released in 2001 for the Game Boy Advance, as International Karate Advanced. In 2004 it would be “re-released” as a title on the C64 Direct-to-TV, and in 2008 the C64 version was released as a title on the Nintendo Wii Virtual Console.[1] The game was programmed by Archer MacLean, and the music was by Rob Hubbard.

International Karate and World Karate Championship are identical except for the difference in game speed – the latter is tuned for the American NTSC television system.

A sequel to this game called International Karate + was released a year later.

Gameplay

The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent’s health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins.

In single player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using only his or her head.

As in newer games in the genre, starting specifically with Street Fighter, the fights take place against a variety of backdrops (8 in total) representing different locations in the world.

Controls

The title utilizes the standard one-button joystick, allowing players to execute a variety of karate techniques. Unlike modern 2D fighting games, players do not turn around if the opponent is behind them and must instead execute one of three “turn-around” maneuvers to change direction.

Lawsuit

Video game publisher Data East sued System 3 and Epyx for publishing World Karate Championship, and by extension, International Karate, which was nearly identical to its arcade game, Karate Champ. International Karate used the same coloured fighters, and had the same points system. Initially Data East won the lawsuit, obtaining a permanent injunction against Epyx, In., and an impoundment that restrained Epyx from further sale or distribution of World Karate Championship, as the court found that the work violated and infringed upon Data East USA’s copyright on its game Karate Champ; Epyx was required to recall from both customers and distributors all copies of the infringing work.[2] The decision was appealed to a higher court, who reversed the decision, stating that while the game was similar, it was not identical, and that one game company can not monopolize one entire sport. As a result, Melbourne House did not sue System 3 nor Epyx, as the game The Way of the Exploding Fist is also very similar to both of these games.[3][4]

Hmm… I had no idea Archer MacLean was involved with this. Now I’m even more curious to hunt this game down, especially if karate de-pantsing is one of the game’s mechanics, but I doubt it.

Daily Graffiti: Huge Mural Features Mega Man, Big Daddy, Metroids, Sonic, Mario, and More!

The above photo taken by Takayuki Yoshida (aka TaktheTalk) is on a wall somewhere in Colorado. The mural features well-known gaming icons like Sonic and Mario, with some lesser-known gaming heroes like Mr. Driller and Billy Hatcher. There’s even some never gaming mascots like the Castle Crashers, Bioshock’s Big Daddy, Pipboy from Fallout 3, and even a Raving Rabbid.

Below are some more pics of the same wall, taken by Seetwist.


Here’s a shot of Big Daddy on the other side of the Alameda Video Game Wall, also known as Alameda Alley.

Daily graffiti – Wheatpasted Yoshi Sprite

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[Via hiperkarma]

Daily Graffiti: Super Mario is tripping on acid.

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Five feet of weirdness sprayed onto a wall somewhere.

[Via .Walsh.]

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