The art duo Zim & Zou created this crazy florescent Game Boy that they’ve dubbed “Paper Game” and it even has a removable Tetris cartridge. It also reminds me of fresh 80’s windbreaker jackets, flip-up hats, slap bracelets, and M.C. Hammer pants.
So, I was browsing the internets today in search of something fresh to feature for Daily Graffiti when I stumbled onto an awesome world that I’d never heard of before: the world of Lego graffiti. There’s a Flickr group called Urban Culture and Lego and it’s filled with pictures of truly amazing Lego art paying homage to one of the 4 pillars of hip hop.
Cool Kids Never Die is a sweet looking pop culture inspired art show taking place in New Mexico on February 20th and from the looks of the art below, this event will be nothing short of awesome.
You can check out more work from the show and more info over on Robots & Monsters.
Spotted this handmade Liono plushie over on Etsy. It was made by the awesomely-named Love and a Sandwich and I think you’ll agree that it’s pretty freaking badass.
3D technology has been getting a lot of press lately and one question that keeps coming up is when will gaming go 3D? If it were up to Nintendo, the 3D craze would have kicked off back in the 80’s when they tried to compete with Sega’s 3D goggles. Not surprisingly, both companies failed.
Maybe it’s just me, but 8-bit in 3D doesn’t seem all that immersive or exciting, even by 80’s standards. But just look at Mario in that picture. His mind is obviously blown to smithereens. Funny how game ads back then tried to trick you with realistic paintings even though everybody knew the games looked nothing like that.
This pixel graffiti featuring the original Link sprite from the NES Legend of Zelda was spotted in Paris, France and photographed by EvilJoe who says:
…a mosaic rendition of the videogame superstar Link from the Zelda series, that I found in the older parts of town. Being one of the largest cities of Europe, there’s quite a lot of so-called Street Art in Paris, ranging from the usual graffiti and stickers to giant murals covering an entire wall. This one gets extra geek points, though. Especially since it seems like whoever put it there made it pixel by pixel, instead of just pasting on a sticker or something.
I kept my eyes out for more in the same style, but all I found was a Space Invader. And while I like Space Invader as much as every other nerd, it wasn’t really as impressive.
As a semi-professional blogger for one of the most amazing geek news sites on the internet, I tend to hand out a few business cards at conventions and press gatherings. One thing I’ve been on a seemingly never-ending quest for is a badass business card holder that says “Yes, I’m a giant nerd, but I mean business!”
After the jump, check out six awesome business card holders by Banpresto inspired by retro games. Three of these are currently available, the other three are pre-orders that won’t ship until March 2010. They’re all limited edition and the most expensive one is only $10.90!
By brownkidd on December 22nd, 2009 in Video Games
As the ‘80s were drawing to a close, the developers at Capcom began work on a top secret project that aimed to set new standards for the platformer genre. That game was called “Dark Rift”, and it blended the intense shooting action of Section Z™ with the latest innovations in platform jumping from Mega Man. In order to properly fulfill the producer’s vision for Dark Rift (later renamed Dark Void), the hardware engineering team at Capcom was enlisted to design and produce an all-new chipset that would be included in every cartridge, enabling huge numbers of sprites and never-before-seen special effects to be displayed on the aging NES® platform and the PlayChoice-10 NES arcade cabinet.
Alas, time waits for no man and game developers are no exception. The dawn of the Super Nintendo Entertainment System® made the additional hardware requirements for Dark Void redundant. Capcom suspended development on Dark Void as it began to evaluate the SNES. Before long, the game was shelved and drifted into the annals of gaming history. Even the internal tape-based archives were lost due to an unfortunate magnet incident which even today is best left un-discussed. Dark Void became a legendary “lost project” at Capcom…until now.
Nearly twenty years later the next gen version of the game, Dark Void, is back on the Xbox 360, PS3, and PC! But to commemorate the game’s humble origins, Capcom has commissioned this recreation of the original 8-bit classic, now re-titled “Dark Void Zero,” on the DSi platform. You play Rusty, the first human born in the Void, who must take on the Watchers in a quest to stop their domination of Earth. With the aid of Nikola Tesla, and his state-of-the-art rocket pack, Rusty must take down the Watchers and their minions across three intense levels of action and intrigue.
I’ve gotta’ admit, when Dark Void was originally announced, I was pretty excited, but I haven’t really been keeping up with it. The announcement of an 8-bit Dark Void DSiWare game has my interest piqued once again. This is the DSiWare that I’ve been waiting for -- the type of DSiWare that should have been out with the system’s launch. Oh Capcom, so glad you’ve found that the way to a nerd’s heart is through pixels and chiptunes.
Yes, this is an actual screenshot from the game. You actually have to blow into the DSi microphone to get the game started. Freaking brilliant!
Remember 3D Dot Game Heroes, well this is like that, only without the sexily-rendered hi-res 3D pixels and complete Zelda ripoffery.
Seriously, how fucking cute are these sprites?
Don’t like ‘em? No biggie, in Classic Dungeon: Magic Team Assistance, you can design your own sprites (just like in 3D Dot Game Heroes).
Here’s Flonne from Disgaea in CD: MTA form.
As for the battle system, it seems pretty original and relatively deep. Since I don’t really understand it, I’ll just copy/paste directly from Kotowari:
This image shows Souma as the main character (center) with his support characters arranged on the grid around him. As Souma levels up more slots will become available. Different charters will have their own unique grids.
When EXP is earned for clearing a dungeon, it is distributed to all characters evenly. When a support character levels up, they earn more DEF and ATK, where main characters earn more HP and SP. This means a well rounded character will spend time in both fields.
And if this game hasn’t already won you over, all the music is 8-bit. I’m all over this. That is, if it ever comes to the U.S. If not, I still have 3D Dot Game Heroes to look forward to.
[Via Kotowari] <—-Bookmark this site! It friggin’ rules!
This is one of a few known PEZ dispenser ads to feature naked chicks. But, of course, these ads only ran in Europe where people are pretty much immune to the awesomeness of chesticles. I think American companies would sell way more candy if they used this technique.
During the 1970’s, advertising evolved and photography overcame painted graphics as the art medium of choice. Keeping up with the times, PEZ shifted their advertising to include photography. They hired a photographer called Luhiwoi, who also worked as a photographer for Playboy magazine. Luhiwoi took the job at PEZ for the perks… paid travel and to date girls.
These two pictures show both sides of a single two-sided ad. In the top picture, the ad reads “Pull On – Take Off…. The New Play Idea of PEZ”. The bottom ad says “You’ll enjoy the new play idea of PEZ”. This ad was created to call attention to the new dispenser costumes that were being packaged in with the dispensers and candy.