This is what the new NBA Jam for WiiWare looks like.

I’ve never really been into sports games, but I can vividly recall the endless hours spent playing NBA Jam with a childhood friend of mine back in the day. If ever there was a game franchise in need of a comeback, this is it. The silly 2-D photo look suits the series well.

Now someone just needs to work on bringing back the Mutant League games.

[Via Infendo]

Tatsunoko VS. Capcom Does the Robot Chicken

Here’s the official U.S. TV spot for Tatsunoko VS. Capcom. I wonder if Seth Green’s pissed that they ganked his mojo…

From Capcom Unity:

Our ad agency had the idea to create this stop-motion short (a la Robot Chicken) to celebrate the zanyness of the game.  Since it wasn’t something that I recall any other video game publisher doing before, we jumped all over the idea.  We tried to keep it as true to the heroes’ characteristics as possible, so you’ll see some signature moves in there.   You can see the spot in HD glory on USA, SyFy, Adult Swim and more starting next Monday.

If you plan on picking up Tatsunoko vs Capcom when it drops for the Wii on January 26th, I recommend pre-ordering a copy at Game Crazy for the awesome key chain.

Christmas Lights Hero

Because there’s no way to honor the birth of baby Jesus like rigging up Christmas lights to play a giant game of Guitar Hero on the side of your house.

What do you get when you mix a Christmas Light show with Guitar Hero? Christmas Light Hero! A real game you play with a Wii wireless guitar controller. Optional TV screen is available if you get in trouble, but if you use the screen, you don’t get your name in the high score list.

[Via Neatorama]



Mega Man 10 Announced in January Issue of Nintendo Power

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(Click the pic for a readable view)

Fuck and Yes.

The January 2010 issue of Nintendo Power goes on sale December, 22nd, but there’s a sneak peek on the magazine’s official site. The sexiest little tidbit of news is the announcement of Mega Man 10 for WiiWare. It was only back in 2008 that Capcom released Mega Man 9 (12 years after Mega Man 8!), so it’s kind of a shocker that yet another retro-ish Mega Man is on the way so soon.

Here’s some new stuff that Mega Man introduces to the series:

  • You can choose between Mega Man and his brother Proto Man right from the get-go.
  • There’s a 3rd playable character that Capcom is keeping secret for now. I’m hoping it’s Viewtiful Joe, but that’s highly doubtful.
  • An all new storyline has Mega Man & Co. searching for pieces of a vaccine-making gizmo to cure a the robot-only disease Robotenza. Could be an STD from all the robot humping that goes on in the year 2XXX, but Capcom hasn’t made an official statement on the matter. Yet.

I’m wondering when this new Mega Man will be released. December 17th would make a good date since it’s Mega Man’s 22nd birthday, but WiiWare games only drop on Mondays. You’ll just have to check out the full article when the January 2010 article of Nintendo Power hits the newsstands on December, 22nd and hope for a definite answer.

Special thanks to 16timesaweek, who always uses protection when it comes to robot-humping, for the heads-up!

‘Cooking Mama’ Gets Touchscreen Arcade Machine!

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After dishing out her fun-filled recipes on the Nintendo DS, Wii, and mobile phones, Cooking Mama will finally be setting up shop in arcades! The cutesy cabinet and 46″ touchscreen will probably only show up in Japanese arcades, but isn’t it pretty?

Here’s a video of the Cooking Mama arcade in Cooking Mama-ing action:

[Via GameSetWatch]

Phalanx Remake Coming to WiiWare in Japan

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Phalanx is a shoot’em up game that was released back in the day for the SNES, GBA, and the Sharp X68000. Although I never actually played the original game myself, I distinctly remember the amazing box art with the banjo-wielding bearded dude.

The WiiWare remake will be based on the X68000 version with some new content thrown in and it’s scheduled to drop in Japan this winter for 500 Nintendo Points.

Here’s a gameplay video of the old Sharp version…

You can check out some screenshots of the WiiWare version here.

[Tiny Cartridge via GoNintendo]

LostWinds: Winter of the Melodias Review: A Gust of Awesomeness Straight to Your Face

Frontier Developments follows up their debut WiiWare title with a sequel that surpasses its predecessor in every conceivable manner.

“Oh, you thought the original LostWinds was too short? No problem, we’ll make this one longer!”

“Oh, the objectives weren’t clear enough in LostWinds and you wound up wandering around with no clue what to do? Our bad. We’ll totally take care of that in the sequel.”

“You wanna walk around in a cute little snow monster suit? Fuck yes. Done!”

LostWinds: Winder of the Melodias is a bite-sized little WiiWare title that will make you remember the glory days of 2D platformers. There’s just enough challenge to tug on your brain without treating you like a complete idiot, but you’ll never feel the urge to throw the controller across the room and go light a stranger on fire.

You play the role of a little boy named Toku and you use the Wii remote to control Enril, the wind spirit. The controls are simple enough: you move Toku with the analog stick on the Nunchuck and you hold “A” while waving the Wii remote to jump and attack enemies. You can also hold the “B” button to draw a path of wind to manipulate the elements — for example, you can draw a path from a lit torch to an area blocked off by plants to burn in down and make your way through.

While the story’s not super heavy or complex, it’s sweet and does a good job of keeping you engaged and holding interest. With a colorful cast of characters, beautiful level design, and highly-imaginative puzzle-solving gameplay, LostWinds: Winter of the Melodias is easily a must-have for any Wii owner.

AWESOME
So stylish: From the characters to the level design, this game is simply gorgeous. There are even some great character animations like when a giant accompanies you on your trek up a mountain early in the game, or when you first awaken Sonté, the spirit of the seasons.

Just the right amount of challange: At its core, the gameplay of LostWinds: Winter of the Melodias is simply about finding your way to the next area. You’ll do this using the wind to move objects onto switches, to blow fire to melt down ice walls, and you can even turn falling snowflakes into a giant snowball by drawing a circle of wind and then use it to crush any weak walls blocking your path. It’s essentially a “get me the hell out of here!” game, but it never feels boring thanks to the well-crafted puzzles. They’re not impossibly difficult, but the game also does a good job of not holding the player’s hand and letting them figure things out on their own by exploring their powers and surroundings.

Powered up: The pacing is a little faster this time around thanks to the fact that you start the game with almost all of your power-ups from the first game, but there’s still some awesome new powers that you’ll come across and you can even use old powers to do new things like making the aforementioned giant snowballs. You also have the new ability to create little tornadoes that can be used to gust Toki up to higher levels, drill through weak parts in the ground, and suck water a from pool to form a movable cloud so that you can make it rain over an empty pool. Combine this with the new ability to change the weather between summer and winter, and you’ve just created yourself an ice path to access unexplored areas.

NOT AWESOME
Why can’t I lift things? Toku can lift things like seeds and fruits, but when it comes to important things, like small boulders that need to be placed on switched to open doors, he kind of sucks at it. Instead, you’re forced to clumsily control the wind using the Wiimote to flick rocks onto switches, but sometimes Toku gets in the way and you’ll accidentally crush his head.

Combat kind of isn’t fun: Aside from fighting generic blobby bad guys with generic names like “Glorbs,” your only means of offense is holding “A” and waving around the remote. The best tactic is usually to just throw the baddies into the air, then throw them down so that they splatter against the ground, but compared to the rest of the game, the combat isn’t engaging and it’s just plain ol’ not fun. The developers at Frontier have thought up so many imaginative and creative ways for a person to find their way out of a room, but it seems like they just can’t think of a fun way to kill a Glorb. While the boss battle was fun and clever, the last part of it was SO frustrating. Basically, he’s throwing things at you that you have to throw back, but I could never tell if I was actually hitting him. I was actually throwing crap at him for about a good 20 minutes until I accidentally threw something at him the right way to make him react. I eventually got the hang of it, but a 10 minute boss battle turned into about 30 minutes of me being confused.

In all honesty, any gripes against the game are very minor. If you have a Wii, you need this game. And if you haven’t played the original LostWinds, go play it before playing this one because you’ll appreciate it a little bit more. Shit, play ‘em both back to back! They’re short enough and the transition in the storyline is seamless.

LostWinds: Winter of the Melodias retails for 1000 Wii Points. A copy of the game was gifted to me from Frontier Developments for the purpose of this review.

Multiplayer ‘Excitebike’ Remake Coming To WiiWare Nov. 9th

It figures. As soon as I get the Homebrew Channel up and running on my Wii (again), a must-have title is announced and now I’ll have to upgrade my Wii’s firmware, rendering the Homebrew Channel useless, in order to play it.

If you wanna’ check out the Excitebike trailer, skip to the 1:00 mark because those hosts are mad annoying.

[Via Infendo]

Black Wiimotes & Nunchucks Coming Nov. 16th., Wiimotes Packaged w/Black Wii MotionPlus

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On November 16th, the notoriously white Wii Remote and Wii Nunchuck will finally cross over to the dark side. You’ll be able to pick up a black Wii Remote bundled with a big black rubber and a Black Wii MotionPlus for $49.99, and the black Nunchuck will go for $19.99.

Put them both together and you have the most expensive controller ever required for a console.

‘Epic Mickey’ Details Revealed!

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Earlier this week, Gaminformer revealed that their cover story would feature the highly-anticipated Epic Mickey. Eurogamer scored the inside scoop on the upcoming Wii title, and so far it seems just as awesome as I’d hoped.

Here’s a quick rundown of the plot…

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Pictured above is Epic Mickey’s main villain, Oswald the Rabbit. Oswald was actually the first ever Disney character, but he’s jealous that Mickey got all the popularity, so he decides to take his revenge.

From Eurogamer:

Epic Mickey is a tale about the ‘forgotten’ Disney stars: the rides, the characters, the lesser-known cartoons. When nobody any longer cares, they are cast into a dark void; a forgotten world of broken machines and bitter personalities – a bit like Sid’s bedroom in Toy Story, but without the friendly furnishings.

COMIC mickey mouse phantom blot

Oswald gets The Phantom Blot to try and destroy Mickey and ruin the Magic Kingdom with an evil ink that makes colors run and fade. While the Blot may not have been so spooky back in the day, the image of him on the GameInformer cover looks just plain evil.

Mickey will also be getting a new “retro” makeover – that’s why his face hasn’t been shown yet.

As far as gameplay goes, using the Wiimote, it’s up to Mickey to save the day buy doing Okami-ish things you’d expect, like painting bridges, and not-so Okami-like things, like splashing paint thinner on a wall so that you can see what’s on the other side.

I was pumped to get the new GameInformer, but I’m starting to think that the internet will just leak all the details before it even hits the stands.

‘Epic Mickey’ Revealed on Cover of GameInformer

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A while ago, there were rumors on the internets that Warren Spector (creator of Deux Ex) and Junction Studios had been working on a dark, stempunk Mickey Mouse platformer exclusively for the Wii. The concept art painted a dreary, almost Salvidor Dali-like depiction of the Disney Kingdom and it was the most excited I got for a Disney game since the announcement of the first Kingdom Hearts.

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The November issue of GameInformer features an Epic Mickey cover story with some gorgeous wrap-around cover art and GameInformer promises more details in the next 3 weeks on their Epic Mickey landing page. There’s also an interview with Warren Spector that reveals absolutely nothing about the game, but you can go here if you feel like checking it out anyway.

‘And Yet It Moves’ – Another Quirky Indie Game for WiiWare

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There’s no denying that artsy indie games are the rage these days, but I kinda’ thought I’d be sick of ‘em by now. I’m not.

And Yet It Moves is an upcoming WiiWare title based on the game for PC and Mac from the Austrian game studio Broken Rules. The game is essentially your standard 2D platformer with one main difference: at any given point, you can rotate the level by 90 degree intervals, turning walls into floors, floors into ceilings, and so on. Instead of using pixels or polygons, the game’s environment is made up of ripped bits of paper, giving it an artsy collage sort of feel.

Check out the trippy stop-motion trailer after the brizzle. Continue reading “‘And Yet It Moves’ – Another Quirky Indie Game for WiiWare”

Doc Louis’s Punch-Out!! Screens Revealed

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Earlier today I posted about Doc Louis’s Punch-Out!! being among the many free gifts for Club Nintendo gold and platinum members. Now we’ve got some screens showing Doc off his bike-stealing ass (reeemiiiiiixxx!!!) and in the ring.

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The way he put’s his hand on Little Mac’s shoulder and gazes into his eyes creeps me out a little. Try looking at that picture with Marvin Gaye’s “Let’s Get It On” in your head and tell me it’s not a teensy bit weird.

[Via 1up]

Best of E3 ‘09: Nintendo

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Just because Nintendo had the least impressive keynote this E3 doesn’t mean that they didn’t have any impressive announcements. Sure, Microsoft may have 1up’d Nintendo’s waggle technology with their ultra-futuristic Project Natal, but Nintendo delivered a heap of announcements about some upcoming games that we just can’t wait to get out paws on. In case you missed it, here’s a wrap-up of the major announcements.


Super Mario Galaxy 2
This is the only time in Nintendo history that two 3d Mario games have been released on the same console. It’s also the first time that two back-to-back Mario platforming games have featured pretty much the same power-ups, level design, and gameplay mechanics. You’re still walking around on tiny little planets, but this time you can ride Yoshi! SMG2 runs on the same engine as its predecessor, but we’re hoping this is more than just a rehash.


The New Super Mario Bros. Wii
While the New Super Mario Bros. for the DS was a great game, it was missing some of the heart-and-soul felt in older 2D Mario games. Just like Super Mario Galaxy 2, this is giving off a bit too much of a “me too” vibe that seems out of character for Nintendo. I’m all for the announcements of new Mario games, but Mario games tend to be innovative, groundbreaking, and totally different from their predecessors (unless it’s one of those sports titles.) Hopefully this isn’t the same game as The New Super Mario Bros. for DS, just with 4 player support.


Golden Sun DS
Are you kidding me!? The original Golden Sun for the GBA is one of the most under appreciated RPGs of all time. Hopefully this DS version lets you battle your party against a friend’s just like the GBA version.


Metroid: Other M
Nintendo and Team Ninja working together on a Metroid game? Nerd heaven. A more mature, action-oriented Metroid is something that fans have wanted for a long time. Since Team Ninja is involved, don’t be surprised if Samus’s lady bits tend to jiggle in a distracting manner, these are the guys that did the Dead or Alive series, after all.

Any Nintendo exclusives that you’re pumped for? Share your thoughts in the comments.

Freaking Amazing Punch-Out!! Promo

I haven’t really played my Wii in a while, but I’m really pumped for this game. Aside from Super Mario Bros., the original Mike Tyson’s Punch-Out!! was the first video game that I can remember getting sucked into as a kid and playing for hours on end.

[Via 4 Color Rebellion]

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