This is what the new NBA Jam for WiiWare looks like.

I’ve never really been into sports games, but I can vividly recall the endless hours spent playing NBA Jam with a childhood friend of mine back in the day. If ever there was a game franchise in need of a comeback, this is it. The silly 2-D photo look suits the series well.

Now someone just needs to work on bringing back the Mutant League games.

[Via Infendo]

Mega Man 10 Announced in January Issue of Nintendo Power

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(Click the pic for a readable view)

Fuck and Yes.

The January 2010 issue of Nintendo Power goes on sale December, 22nd, but there’s a sneak peek on the magazine’s official site. The sexiest little tidbit of news is the announcement of Mega Man 10 for WiiWare. It was only back in 2008 that Capcom released Mega Man 9 (12 years after Mega Man 8!), so it’s kind of a shocker that yet another retro-ish Mega Man is on the way so soon.

Here’s some new stuff that Mega Man introduces to the series:

  • You can choose between Mega Man and his brother Proto Man right from the get-go.
  • There’s a 3rd playable character that Capcom is keeping secret for now. I’m hoping it’s Viewtiful Joe, but that’s highly doubtful.
  • An all new storyline has Mega Man & Co. searching for pieces of a vaccine-making gizmo to cure a the robot-only disease Robotenza. Could be an STD from all the robot humping that goes on in the year 2XXX, but Capcom hasn’t made an official statement on the matter. Yet.

I’m wondering when this new Mega Man will be released. December 17th would make a good date since it’s Mega Man’s 22nd birthday, but WiiWare games only drop on Mondays. You’ll just have to check out the full article when the January 2010 article of Nintendo Power hits the newsstands on December, 22nd and hope for a definite answer.

Special thanks to 16timesaweek, who always uses protection when it comes to robot-humping, for the heads-up!

Phalanx Remake Coming to WiiWare in Japan

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Phalanx is a shoot’em up game that was released back in the day for the SNES, GBA, and the Sharp X68000. Although I never actually played the original game myself, I distinctly remember the amazing box art with the banjo-wielding bearded dude.

The WiiWare remake will be based on the X68000 version with some new content thrown in and it’s scheduled to drop in Japan this winter for 500 Nintendo Points.

Here’s a gameplay video of the old Sharp version…

You can check out some screenshots of the WiiWare version here.

[Tiny Cartridge via GoNintendo]



LostWinds: Winter of the Melodias Review: A Gust of Awesomeness Straight to Your Face

Frontier Developments follows up their debut WiiWare title with a sequel that surpasses its predecessor in every conceivable manner.

“Oh, you thought the original LostWinds was too short? No problem, we’ll make this one longer!”

“Oh, the objectives weren’t clear enough in LostWinds and you wound up wandering around with no clue what to do? Our bad. We’ll totally take care of that in the sequel.”

“You wanna walk around in a cute little snow monster suit? Fuck yes. Done!”

LostWinds: Winder of the Melodias is a bite-sized little WiiWare title that will make you remember the glory days of 2D platformers. There’s just enough challenge to tug on your brain without treating you like a complete idiot, but you’ll never feel the urge to throw the controller across the room and go light a stranger on fire.

You play the role of a little boy named Toku and you use the Wii remote to control Enril, the wind spirit. The controls are simple enough: you move Toku with the analog stick on the Nunchuck and you hold “A” while waving the Wii remote to jump and attack enemies. You can also hold the “B” button to draw a path of wind to manipulate the elements — for example, you can draw a path from a lit torch to an area blocked off by plants to burn in down and make your way through.

While the story’s not super heavy or complex, it’s sweet and does a good job of keeping you engaged and holding interest. With a colorful cast of characters, beautiful level design, and highly-imaginative puzzle-solving gameplay, LostWinds: Winter of the Melodias is easily a must-have for any Wii owner.

AWESOME
So stylish: From the characters to the level design, this game is simply gorgeous. There are even some great character animations like when a giant accompanies you on your trek up a mountain early in the game, or when you first awaken Sonté, the spirit of the seasons.

Just the right amount of challange: At its core, the gameplay of LostWinds: Winter of the Melodias is simply about finding your way to the next area. You’ll do this using the wind to move objects onto switches, to blow fire to melt down ice walls, and you can even turn falling snowflakes into a giant snowball by drawing a circle of wind and then use it to crush any weak walls blocking your path. It’s essentially a “get me the hell out of here!” game, but it never feels boring thanks to the well-crafted puzzles. They’re not impossibly difficult, but the game also does a good job of not holding the player’s hand and letting them figure things out on their own by exploring their powers and surroundings.

Powered up: The pacing is a little faster this time around thanks to the fact that you start the game with almost all of your power-ups from the first game, but there’s still some awesome new powers that you’ll come across and you can even use old powers to do new things like making the aforementioned giant snowballs. You also have the new ability to create little tornadoes that can be used to gust Toki up to higher levels, drill through weak parts in the ground, and suck water a from pool to form a movable cloud so that you can make it rain over an empty pool. Combine this with the new ability to change the weather between summer and winter, and you’ve just created yourself an ice path to access unexplored areas.

NOT AWESOME
Why can’t I lift things? Toku can lift things like seeds and fruits, but when it comes to important things, like small boulders that need to be placed on switched to open doors, he kind of sucks at it. Instead, you’re forced to clumsily control the wind using the Wiimote to flick rocks onto switches, but sometimes Toku gets in the way and you’ll accidentally crush his head.

Combat kind of isn’t fun: Aside from fighting generic blobby bad guys with generic names like “Glorbs,” your only means of offense is holding “A” and waving around the remote. The best tactic is usually to just throw the baddies into the air, then throw them down so that they splatter against the ground, but compared to the rest of the game, the combat isn’t engaging and it’s just plain ol’ not fun. The developers at Frontier have thought up so many imaginative and creative ways for a person to find their way out of a room, but it seems like they just can’t think of a fun way to kill a Glorb. While the boss battle was fun and clever, the last part of it was SO frustrating. Basically, he’s throwing things at you that you have to throw back, but I could never tell if I was actually hitting him. I was actually throwing crap at him for about a good 20 minutes until I accidentally threw something at him the right way to make him react. I eventually got the hang of it, but a 10 minute boss battle turned into about 30 minutes of me being confused.

In all honesty, any gripes against the game are very minor. If you have a Wii, you need this game. And if you haven’t played the original LostWinds, go play it before playing this one because you’ll appreciate it a little bit more. Shit, play ‘em both back to back! They’re short enough and the transition in the storyline is seamless.

LostWinds: Winter of the Melodias retails for 1000 Wii Points. A copy of the game was gifted to me from Frontier Developments for the purpose of this review.

Multiplayer ‘Excitebike’ Remake Coming To WiiWare Nov. 9th

It figures. As soon as I get the Homebrew Channel up and running on my Wii (again), a must-have title is announced and now I’ll have to upgrade my Wii’s firmware, rendering the Homebrew Channel useless, in order to play it.

If you wanna’ check out the Excitebike trailer, skip to the 1:00 mark because those hosts are mad annoying.

[Via Infendo]

LostWinds: Winter of the Melodias Hits WiiWare on Monday 10/19

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LostWind: Winter of the Melodias already dropped in Europe and I’ve been twiddling my thumbs while patiently waiting for the U.S. release date to be announced. I loved the original LostWinds and the overseas review scores for the sequel are anything to go by, it looks like it’ll be even better than the original.

Check ‘em:

IGN UK 91% “With satisfyingly challenging puzzles expertly woven between engaging platforming and a thoroughly charming narrative, Winter of the Melodias represents an essential purchase. It’s not simply the best WiiWare title on the market, but one of the best Wii games full stop.”

Eurogamer 90% “If this is the kind of thing WiiWare can do, let’s have some more of it, frankly.”
Vandal Online 93% “LostWinds was probably one of the most attractive and interesting games on the Wii (not only WiiWare), and Winter of Melodias completely surpasses it.”

zConnect 96% “Even if you’ve never played the first game, make sure to pick up this wondrous little gem.”

Videogamer 90% “the game’s overall aesthetic is so powerful that Winter of the Melodias might well be one of the most beautiful games ever created.”

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If you’ve never played the original LostWinds, it’s a sidescrolling adventure game with some minor RPG elements thrown in. You use the Wiimote to control the wind to get through obstacles. In LostWinds: Winter of the Melodias, you can still control the wind, but you’re also given the power to control the seasons.

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Here’s a video featuring the developers from Frontier Games talking about the LostWinds: Winter of the Melodias and showing off some of the gorgeous in-game footage:

LostWinds: Winter of the Melodias will be available exclusively for WiiWare on Monday, October 19th for 1,000 Wii Points.

‘And Yet It Moves’ – Another Quirky Indie Game for WiiWare

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There’s no denying that artsy indie games are the rage these days, but I kinda’ thought I’d be sick of ‘em by now. I’m not.

And Yet It Moves is an upcoming WiiWare title based on the game for PC and Mac from the Austrian game studio Broken Rules. The game is essentially your standard 2D platformer with one main difference: at any given point, you can rotate the level by 90 degree intervals, turning walls into floors, floors into ceilings, and so on. Instead of using pixels or polygons, the game’s environment is made up of ripped bits of paper, giving it an artsy collage sort of feel.

Check out the trippy stop-motion trailer after the brizzle. Continue reading “‘And Yet It Moves’ – Another Quirky Indie Game for WiiWare”

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