DoDonPachi: SaiDaiouJou 360 Confirmed for May 30 Release
What will likely be Cave’s final release for Xbox 360 will launch on May 30 according to the famous shoot ‘em up developer. The arcade version of the bullet hell game was released last year. This is presumably the final game in the DoDonPachi series, which started with DonPachi back in 1995, and is the followup to the very awesome DoDonPachi: DaiFukKatsu. The Japanese version will likely be region-locked, but Rising Star Games have been localizing recent Cave shooters like DaiFukKatsu and Akai Katana.
Check it: More Cave posts from Albotas
Buy: Dodonpachi Resurrection: Deluxe Edition (Region Free)

DoDonPachi: SaiDaiouJou 360 Confirmed for May 30 Release

What will likely be Cave’s final release for Xbox 360 will launch on May 30 according to the famous shoot ‘em up developer. The arcade version of the bullet hell game was released last year. This is presumably the final game in the DoDonPachi series, which started with DonPachi back in 1995, and is the followup to the very awesome DoDonPachi: DaiFukKatsu. The Japanese version will likely be region-locked, but Rising Star Games have been localizing recent Cave shooters like DaiFukKatsu and Akai Katana.

Check it: More Cave posts from Albotas
Buy: Dodonpachi Resurrection: Deluxe Edition (Region Free)

DoDonPachi: Saidaiohjou Gets a Trailer

Cave’s latest shooter hit arcades on Friday and if you’re wondering what it looks like, check out the above video. The big question for me is if this will get a 360 port. On one hand, I doubt it because there is usually a three-year gap between a Cave arcade release and a console port. So this may get ported to a next-gen console. On the other hand, Cave have heavily supported the 360. And if the 360 can handle Dai-Fukkatsu without a problem, it should be able to propertly represent Saidaiohjou.

A Little Bit on the Mushihime-Sama Side: So we’ve got some good news and some bad news. The good news is that Mushihime-Sama HD will be out on May 24. The bad news is that the standard edition will cost nearly $90 and the special edition (which includes alternate cover art and a soundtrack) will cost over $110. And that’s before import shops like Play-Asia jack up the prices. Is that going to stop me from buying it? Hell no.

A Little Bit on the Mushihime-Sama Side: So we’ve got some good news and some bad news. The good news is that Mushihime-Sama HD will be out on May 24. The bad news is that the standard edition will cost nearly $90 and the special edition (which includes alternate cover art and a soundtrack) will cost over $110. And that’s before import shops like Play-Asia jack up the prices. Is that going to stop me from buying it? Hell no.

A Little Bit on the OMG It’s a New Arcade Shmup Side: Just when you thought Cave was ready to - uh - cave, they announce that their mystery game, DoDonPachi Saidaiohjou is indeed a new arcade shooter. The game will be location tested in the near future and hit the arcades at some point later in the year. Hopefully there will be a 360 port, but I don’t think we’ll hear anything about that for several months at the least.

A Little Bit on the OMG It’s a New Arcade Shmup Side: Just when you thought Cave was ready to - uh - cave, they announce that their mystery game, DoDonPachi Saidaiohjou is indeed a new arcade shooter. The game will be location tested in the near future and hit the arcades at some point later in the year. Hopefully there will be a 360 port, but I don’t think we’ll hear anything about that for several months at the least.

A Little Bit on the Mushihime-Sama Side: Today, Cave announced that they’re creating a high def update to their 2004 shooter. The game was previously ported from the arcade to the PS2, but not by Cave themselves. This is a must-buy for any Cave or shoot ‘em up fan. Hopefully it’s a full physical release rather than a download. A release date will be announced soon.
In other Mushi-flavored news, the Xbox 360 upgrade of the game’s sequel, Mushihime-Sama Futari, will hit Games on Demand next month.

A Little Bit on the Mushihime-Sama Side: Today, Cave announced that they’re creating a high def update to their 2004 shooter. The game was previously ported from the arcade to the PS2, but not by Cave themselves. This is a must-buy for any Cave or shoot ‘em up fan. Hopefully it’s a full physical release rather than a download. A release date will be announced soon.

In other Mushi-flavored news, the Xbox 360 upgrade of the game’s sequel, Mushihime-Sama Futari, will hit Games on Demand next month.

A Little Bit on the DoDonPachi Side: Cave, who may or may not be getting out of the arcade and console shmup scene, are teasing a (presumably) new entry into the DoDonPachi series of bullet hell shooters. I was under the impression that Daifukkatsu was supposed to be the final major entry into the series, but I could be totally making that up. So hopefully this is a sign that Cave isn’t actually dead to me.

A Little Bit on the DoDonPachi Side: Cave, who may or may not be getting out of the arcade and console shmup scene, are teasing a (presumably) new entry into the DoDonPachi series of bullet hell shooters. I was under the impression that Daifukkatsu was supposed to be the final major entry into the series, but I could be totally making that up. So hopefully this is a sign that Cave isn’t actually dead to me.

A Little Bit on the Insect Side: Cave have finally set a release date for the iOS port of Mushihimesama.  On Dec. 15 you can buy it for around $5. This is the original game from the series, not Futari, the sequel. So if you don’t want to spend $80 on the PS2 port, this might be a good compromise.

(Source: andriasang.com)

iPhone 4 Cave Case
Now I really want an iPhone. This Cave case is awesome. It’s nice and subtle and doesn’t say, “Hey! I analyze bullet patterns in video games when I get home from work,” but also proclaims your masochistic love for shooters to those in the know. Get it for about $35 before shipping at the international Cave store.

iPhone 4 Cave Case

Now I really want an iPhone. This Cave case is awesome. It’s nice and subtle and doesn’t say, “Hey! I analyze bullet patterns in video games when I get home from work,” but also proclaims your masochistic love for shooters to those in the know. Get it for about $35 before shipping at the international Cave store.

Cave to Shmup the Vita
Cave are finally back on the Sony wagon. According to Andriasang.com, the company infamous for super hard bullet hell shooters will be bringing an original shmup to the Vita. There are zero details about the game right now, but if I were a betting man, I’d say the game will use the touch surface on the back of the Vita. Cave have been going bonkers over the iPad for a few years now between ports of their 360 ports [meta!] and even some original games spun off of their series like Mushihime-sama. They love that touchy feely stuff. In other news, I just turned “shmup” into a verb.

Cave to Shmup the Vita

Cave are finally back on the Sony wagon. According to Andriasang.com, the company infamous for super hard bullet hell shooters will be bringing an original shmup to the Vita. There are zero details about the game right now, but if I were a betting man, I’d say the game will use the touch surface on the back of the Vita. Cave have been going bonkers over the iPad for a few years now between ports of their 360 ports [meta!] and even some original games spun off of their series like Mushihime-sama. They love that touchy feely stuff. In other news, I just turned “shmup” into a verb.

ESPGaluda II Added to Platinum Collection
Good news for penny pinching shmup fans: Cave’s tranny-fairy danmaku shooter, EPSGaluda II [my review here] will soon be part of Japan’s version of the Xbox 360’s Platinum Hits. That means you can pick up this punishingly hard game for about $35 rather than $75. The price drop begins April 28. The game’s non-limited version was not region-locked, so I’m assuming the same goes for the Platinum Collection version.

ESPGaluda II Added to Platinum Collection

Good news for penny pinching shmup fans: Cave’s tranny-fairy danmaku shooter, EPSGaluda II [my review here] will soon be part of Japan’s version of the Xbox 360’s Platinum Hits. That means you can pick up this punishingly hard game for about $35 rather than $75. The price drop begins April 28. The game’s non-limited version was not region-locked, so I’m assuming the same goes for the Platinum Collection version.

Cave Meeting Wrap-Up
It’s been a good few years for shoot ‘em up fans, mostly thanks to legendary developer, Cave. They had their annual press event over the weekend and had a few exciting announcements to make.
First of all, they’ll be branching out a bit and creating a platformer for XBLA as well as an adventure game (platform TBA). Cave have almost always stuck with the shooting genre with their only exceptions being a snowboarding game and a puzzle game from their formative years, as well as the recent Shin Megami Tensei MMORPG. The platformer, Nin Nin Jump, looks almost as if Shinobi for PS2 was 2D-ified while the adventure game puts you in the position of a famous Paparazzi photographer.
Cave have taken the iOS by storm with ESPGaluda II and DoDonPachi Daifukkatsu. At the event, they detailed two new apps, plus revisited an old one. iOS will receive a Deathsmiles port, which is good news for anyone who doesn’t own a 360. They are also creating an app that tells an episodic story through Japanese scrolls. The latter will likely be Japan-only since it would take a lot of work to translate all the dialog. Cave will also release a big update to Mushihimesama Bug Panic which will include multiplayer, an autobomb option, and a beefier Lite version.
Most importantly, Cave’s most recent shmup will be ported to Xbox 360. Akai Katana is Cave’s fourth horizontal shooter. If you call it Progear 2 I will smack you. The game features a bullet reflect mechanic similar to Giga Wing or Mars Matrix. The port will feature an optimized widescreen version as well as the 4:3 arcade version. It will be out on May 26 for a whopping $86 before import sites mark up the price. No word on region-lock, but I’ll be sure to keep you updated.
Mysteriously missing from the event was any mention of the XBLA port of Dangun Feveron. I really would have liked a physical release or at least an XBLA port of ESP Ra.De. to have been announced, but you can’t have everything, especially after the recently released awesome port of Guwange.
[Via andriasang.com]

Cave Meeting Wrap-Up

It’s been a good few years for shoot ‘em up fans, mostly thanks to legendary developer, Cave. They had their annual press event over the weekend and had a few exciting announcements to make.

First of all, they’ll be branching out a bit and creating a platformer for XBLA as well as an adventure game (platform TBA). Cave have almost always stuck with the shooting genre with their only exceptions being a snowboarding game and a puzzle game from their formative years, as well as the recent Shin Megami Tensei MMORPG. The platformer, Nin Nin Jump, looks almost as if Shinobi for PS2 was 2D-ified while the adventure game puts you in the position of a famous Paparazzi photographer.

Cave have taken the iOS by storm with ESPGaluda II and DoDonPachi Daifukkatsu. At the event, they detailed two new apps, plus revisited an old one. iOS will receive a Deathsmiles port, which is good news for anyone who doesn’t own a 360. They are also creating an app that tells an episodic story through Japanese scrolls. The latter will likely be Japan-only since it would take a lot of work to translate all the dialog. Cave will also release a big update to Mushihimesama Bug Panic which will include multiplayer, an autobomb option, and a beefier Lite version.

Most importantly, Cave’s most recent shmup will be ported to Xbox 360. Akai Katana is Cave’s fourth horizontal shooter. If you call it Progear 2 I will smack you. The game features a bullet reflect mechanic similar to Giga Wing or Mars Matrix. The port will feature an optimized widescreen version as well as the 4:3 arcade version. It will be out on May 26 for a whopping $86 before import sites mark up the price. No word on region-lock, but I’ll be sure to keep you updated.

Mysteriously missing from the event was any mention of the XBLA port of Dangun Feveron. I really would have liked a physical release or at least an XBLA port of ESP Ra.De. to have been announced, but you can’t have everything, especially after the recently released awesome port of Guwange.

[Via andriasang.com]

Guwange is getting patched up
When Cave’s feudal Japanese shooter, Guwange, came out late last year, there were a lot of complaints that the game had a forced wide screen aspect ratio. This is a particular nuisance for shmup fans because many of them use tube TVs rotated 90 degrees for vertically oriented games. The forced aspect ratio made the 4:3 image (or 3:4 if you’re rotated) tiny compared to the actual screen. Cave are going to patch the game though, presumably giving players the option of wide or full screen view.
[Via Asada’s blog]

Guwange is getting patched up

When Cave’s feudal Japanese shooter, Guwange, came out late last year, there were a lot of complaints that the game had a forced wide screen aspect ratio. This is a particular nuisance for shmup fans because many of them use tube TVs rotated 90 degrees for vertically oriented games. The forced aspect ratio made the 4:3 image (or 3:4 if you’re rotated) tiny compared to the actual screen. Cave are going to patch the game though, presumably giving players the option of wide or full screen view.

[Via Asada’s blog]

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