Kojima Productionsrecently opened up this lovely studio in LA to help develop Metal Gear Solid 5 and other upcoming games.
As gaming takes the world stage as one of the greatest forms of entertainment, it’s only natural for us to expand our operations across the globe. And since Los Angeles is ground zero for the best studios, facilities and world-class talent, we are leaning on of these local resources to build an incredible team to create gaming experiences that are just as compelling as any film or television show.
How amazing would it be to work at such a beautiful location?
You know, I’ve seen a lot of these plushies on Etsy before, but this one really takes the cake for being a stray from the norm. It’s pretty easy making a Mario plush or a more recognizable anime or Nintendo character, but Etsy store PixelBlock decided to go above and beyond that and create awesome Solid Snake Amigurumi plushes. Kudos to them because this 5 1/2 inch plush is really badass.
25 years of Metal Gear Solid and we get this super rad Naked Snake figurine from Metal Gear Solid: Peace Walker by Japanese toy maker, Kaiyodo. The figure drops this April at¥3,980, or $43, with pre-orders starting February 15. I’m really digging the colorless mockup and cardboard box combination.
Konami Almost Made This Fan-Made Metal Gear Ac!d Board Game Into A Real Thing.
Back in the early days of the PSP, there wasn’t a whole heck of a lot to play (kind of like how with Vita today). Instead of an actual full-on Metal Gear, we got Metal Gear Ac!d - a weird turn-based deck-building strategy game that felt more like a board game than the Metal Gear games we all knew and loved (and wanted more of) at the time. It wasn’t bad, it just wasn’t what gamers were expecting.
Metal Gear Ac!d wound up being popular enough to spawn a sequel and even managed to carve out its own niche of hardcore fans. One of those fans, by the name of Mike Wilson, loved the games so much that he spent two whole years making his own deck-building board game called Metal Gear Ac!d!c: Tactical Board Action which contained 120 unique cards.
And, believe it or not, Konami considered making Mike’s fan-made labor of love into a reality.
This project brings back so many different memories from my time at school. Being a manic Metal Gear Solid fan, I was totally enthused with how the Metal Gear Ac!d PSP game worked, and on all my play-throughs (85 hrs total playtime) I just kept thinking to myself: “Wow, this would be awesome as a full-blown board game!”
So… at the start of 2005, production began and ideas started to try and translate the legendary game to the physical board; as part of a school Design Technology project. Being a wholly solo project, heaps of time was spent on producing upto 120 unique cards from all core Metal Gear games: MGS1, MGS2, MGS3 and the newly announced MGS4 (at the time).
It was essential that the game accurately reflected the game-play of Metal Gear Ac!d; maintained the strategy, tactical and team-play mechanics of the virtual game. After using tools such as the school’s Laser Cutter, Pro Desktop, 2D Design, PowerPoint, Google and a standard home printer; the project was finally done and received major successful attention. Thus, scoring me a 97% mark for the subject.
Later on, the decision was made to actually approach Konami Japan about the game and to see about actually putting it into production. We got in through a contact in Konami Europe; and the game actually made a physical trip to the offices of Konami JPN. Although the idea was unfortunately not taken by Konami, a letter of thanks and appreciation was written from the European office. But more importantly for me; it had reached the eyes and attention of two very prestigious game designers: Hideo Kojima and Shinta Nojiri (Creator of Metal Gear Ac!d). Whilst no official word came from Kojima-san himself, Nojiri-san expressed that he “really didn’t think fans would go so far with his idea" and was really impressed by it.
That, made the whole two years completely worthwhile.
AlbotasTV: So I Gave Hideo Kojima A Munny Over The Weekend.
Hideo Kojima is a legend. He’s created iconic gaming series such as Zone of the Enders, Boktai, and, most notably, Metal Gear. The godfather of stealth action was at Uniqlo in New York this weekend celebrating the Metal Gear 25th Anniversary by doing a fan signing along with Metal Gear character designer Yoji Shinkawa.
See it on the bottom left? I gave Kojima-san this Old Snake Munny I made about four years ago that was featured on Kotaku. That’s right, spreading vinyl love everywhere I go!
Peep the video up top and let us know what you think in the comments. We also have an album full of pics from the event on our Facebook page.
Did anyone else hit up either of the NYC signings this weekend?
A Little Bit On The Scott Pilgrim Wedding Game Side: Konami employee Simon and his friends tweaked the Scott Pilgrim video game and he surprised his bride (who also happens to work for Konami) and everyone at the reception with this awesome video full of ninjas, zombies, cosplay, and Raging Demons.
'Metal Gear Solid HD Collection' for PS Vita Lets You Touch Boobs.
This Japanese trailer the MGS HD Collection on Vita starts with a lot of bragging about how the franchise is so great or whatever. Yeah, whatevs, Konami. You want to brag about something awesome? Try bragging about a Metal Gear Solid HD collection that includes an HD remake of the PS One Metal Gear. Oh, wait… YOU CAN’T BECAUSE YOU’RE JERKS WHO BROKE MY HEART!
A Little Bit on the Uncle Sam Snake Side: Naked Snake (AKA Big Boss) wants you to develop the next Metal Gear Solid game. Kojima Productions will be at booth 1914 throughout GDC 2012 accepting applicants. Unfortunately, it doesn’t look like they’ll be printing physical versions of this propaganda poster.