Revoltech’s 25h Anniversary figure featuring Naked Snake aka Big Boss from Metal Gear Solid: Peacewalker is all sorts of banana biscuits. Sadly, it’s pretty much sold out everywhere, so you’ll have to pay stupid rude eBay prices if you want one.
Obligatory joke about our snakes being totally solid or whatever. Pics by WHITEDARRYL.
Speaking of pretty girls in skimpy cosplay, did you hear that the ladies of 16 Bit Sirens are trying to raise awareness (Among other things i.e. weiners. Oh snap!) to how some cosplayers are mistreated at events?
Yes, it seems that just because a woman dresses like a whore for attention to celebrate their fandom, or whatever other reason, it doesn’t mean that she actually is a whore! Allow the great Dave Chappelle to elaborate.
But for real, guys, if you’re groping up on chicks at cons, you’re a super creep and should be ashamed of yourselves. There’s never a good time to not act like a proper gentleman.
Don’t get me wrong. Metal Gear Rising: Revengeance is a great game. But at the same time, it’s a missed opportunity. “Rising” seems to allude to the rising action that crescendos in Guns of the Patriots. Konami and Platinum should have taken this and run with it.
As soon as I saw Raiden as a cyborg ninja, taking apart a Gecko with his katana and feet, I needed to know the backstory. How did Jack the Ripper become the next Frank Jaeger? What happened between the brainfuck of Sons of Liberty and his cyborgification? Explaining that was the plan for Rising. But that got scrapped in favor of a story that took place after Guns of the Patriots. So we’re left wondering how Jack got his lightning bolt action.
Backstory is what Rising should have been all about, to the point that it could have been its own side-series to Metal Gear Solid. Everybody wants to play as Cyborg Ninja, AKA Grey Fox, AKA Frank Jaeger. Playing through the events of Metal Gear Solid as Grey Fox, eventually coming face to face with Snake would be amazing and could even serve to flesh out the other members of the cast like Vulcan Raven and Sniper Wolf.
And while she didn’t have quite as dramatic a transformation as Raiden did, I want to know what Meryl was up to between Ski-Dooing off of Shadow Moses and her “What happened to your face” run-in with Snake years later. While Raiden’s and Grey Fox’s games would be Devil May Cry style action games, Meryl’s could stick to stealth or maybe try something completely new.
Konami certainly aren’t averse to whoring out the Metal Gear series. So maybe this stuff could happen. But then again, Kojima needs to walk away from the series soon.
Popular Japanese clothing retailer UNIQLO are launching a Metal Gear Rising line on February 18th to celebrate the release of the game. These shirts are awesome. I love gaming shirts that are really nicely done.
UNIQLO has previously done other really great Metal Gear Solid related clothing. However with their only US shop being in New York City and with many of their MGS shirts hard to find online, you may have a bit of trouble getting one. However, if the rumors are true, a UNIQLO store will soon be opening in Philly.
Metal Gear Solid Play Arts Figures On Display At NYCC
Square Enix had a buttload of awesome figures on display at their booth this year, but these Metal Gear Solid Play Arts Kai figures were definitely one of the main highlights. Check out the NYCC exclusive metallic red variant of Cyborg Ninja!
Raiden From MGS Officially Announced As A Playable Character In PlayStation All-Stars Battle Royale
For those keeping score at home, the official list of confirmed characters thus far consists of Cole McGrath and Evil Cole McGrath from Infamous, Spike from Ape Escape, Big Daddy from BioShock, Dante from Devil May Cry, Fat Princess, Kratos from God of War, Nariko from Heavenly Sword, Jack and Daxter, Colonel Radec from Killzone, Sackboy from LittleBigPlanet, Sir Daniel Fortesque from MediEvil, Parappa from PaRappa the Rapper, Ratchet and Clank, Sly Cooper, Heihachi Mishima from Tekken, Toro Inoue from Together Everywhere!, Sweet Tooth from Twisted Metal, Nathan Drake from Uncharted, and now Raiden from the Metal Gear games.
What characters do you cool kids want to see in this game?
Metal Gear Movie, Social Game, And Open-World Game Announced
Awwww snap! At last night’s Metal Gear 25th Anniversary event in Japan. Here’s a quick rundown of the big announcements.
THE MOVIE:Columbia Pictures and Sony own the rights. Marvel Studio founder and CEO Avi Arad will be producing it. He also produced The Amazing Spider-Man, so take from that what you will.
THE SOCIAL GAME: Titled Metal Gear: Special Ops, the social mobile game will hit iOS and Android devices later this year. It’s being developed by GREE, who recently came under fire earlier this year for implementing GACHA services into their games. GACHA is this digital equivalent of a gashapon machine or blindboxed toys; players pay real money for random in-game items, but it became a problem when school children started racking up $2,000 bills trying to complete their in-game collections. GREE has since removed it from their games. Konami, Zynga, Namco Bandai, and Sega, along with many other Japanese developers have also used the GACHA system.
THE OPEN-WORLD GAME:Metal Gear Solid: Ground Zero takes stealth action into open-world environments letting you ride vehicles radio in for support if you get caught. Sounds freaking amazing Oh, and it runs on the new FOX Engine which is supposed to be pretty gnarly. Check out Kotaku for more info.
We don’t know about you dudes, but we’re fuckin’ psyched!
Konami Almost Made This Fan-Made Metal Gear Ac!d Board Game Into A Real Thing.
Back in the early days of the PSP, there wasn’t a whole heck of a lot to play (kind of like how with Vita today). Instead of an actual full-on Metal Gear, we got Metal Gear Ac!d - a weird turn-based deck-building strategy game that felt more like a board game than the Metal Gear games we all knew and loved (and wanted more of) at the time. It wasn’t bad, it just wasn’t what gamers were expecting.
Metal Gear Ac!d wound up being popular enough to spawn a sequel and even managed to carve out its own niche of hardcore fans. One of those fans, by the name of Mike Wilson, loved the games so much that he spent two whole years making his own deck-building board game called Metal Gear Ac!d!c: Tactical Board Action which contained 120 unique cards.
And, believe it or not, Konami considered making Mike’s fan-made labor of love into a reality.
This project brings back so many different memories from my time at school. Being a manic Metal Gear Solid fan, I was totally enthused with how the Metal Gear Ac!d PSP game worked, and on all my play-throughs (85 hrs total playtime) I just kept thinking to myself: “Wow, this would be awesome as a full-blown board game!”
So… at the start of 2005, production began and ideas started to try and translate the legendary game to the physical board; as part of a school Design Technology project. Being a wholly solo project, heaps of time was spent on producing upto 120 unique cards from all core Metal Gear games: MGS1, MGS2, MGS3 and the newly announced MGS4 (at the time).
It was essential that the game accurately reflected the game-play of Metal Gear Ac!d; maintained the strategy, tactical and team-play mechanics of the virtual game. After using tools such as the school’s Laser Cutter, Pro Desktop, 2D Design, PowerPoint, Google and a standard home printer; the project was finally done and received major successful attention. Thus, scoring me a 97% mark for the subject.
Later on, the decision was made to actually approach Konami Japan about the game and to see about actually putting it into production. We got in through a contact in Konami Europe; and the game actually made a physical trip to the offices of Konami JPN. Although the idea was unfortunately not taken by Konami, a letter of thanks and appreciation was written from the European office. But more importantly for me; it had reached the eyes and attention of two very prestigious game designers: Hideo Kojima and Shinta Nojiri (Creator of Metal Gear Ac!d). Whilst no official word came from Kojima-san himself, Nojiri-san expressed that he “really didn’t think fans would go so far with his idea” and was really impressed by it.
That, made the whole two years completely worthwhile.
“On the topic ofMetal Gear Solid 5, I can tell you two things,” Kojima told the French publisher IG Magazine. “There will be more infiltration, spying, and convincing people to do you ‘a favor’ than in the previousMGS. I loved the idea of the social interactions inDeus Ex: Human Revolutionthat we’ve seen. And if I say more about it, the ninja PR woman behind the door will chop me into pieces.”
Kojima also noted that the new game will not be directly connected to the upcomingMetal Gear Rising. “Metal Gear Rising: Revengeancenever pretended to beMetal Gear Solid,” Kojima said. “It’s not a game about our beloved Solid Snake. It’s a spin-off that tries something different. We haven’t seen the last of Solid Snake, despite the fact that I wanted to let him die at the end ofGuns of the Patriots.”
The addition of conversation trees would be a welcome addition to the series. Since the biggest criticism of MGS4 was its lengthy cutscenes, replacing them with social interactions players can control would go a long way towards restoring a sense of agency for the series. The concept is also a natural fit for a series dealing with stealth and infiltration, as Deus Ex: Human Revolution proved.
Kojima also says MGS5 will be running on the Fox Engine which itself just looks plain bananas. MGS games are insanely replayable as it is, so it’ll be cool to see how Kojima throws social interactions into the mix. Idunno about you guys, but I’d totally be down for Solid Snake’s final mission to have like 11 different endings.
AlbotasTV: So I Gave Hideo Kojima A Munny Over The Weekend.
Hideo Kojima is a legend. He’s created iconic gaming series such as Zone of the Enders, Boktai, and, most notably, Metal Gear. The godfather of stealth action was at Uniqlo in New York this weekend celebrating the Metal Gear 25th Anniversary by doing a fan signing along with Metal Gear character designer Yoji Shinkawa.
See it on the bottom left? I gave Kojima-san this Old Snake Munny I made about four years ago that was featured on Kotaku. That’s right, spreading vinyl love everywhere I go!
Peep the video up top and let us know what you think in the comments. We also have an album full of pics from the event on our Facebook page.
Did anyone else hit up either of the NYC signings this weekend?