A Positive Customer Review of SimCity
If you haven’t heard anything on the new embarrassingly atrocious SimCity video game, or if you’ve been living under a rock with no Wifi for the last couple of weeks, let’s catch up to speed.
EA Games released Maxis’ SimCity weeks ago. People bought it. A lot of people couldn’t play it. The game has to run online and always needs Internet to play since it runs cloud-based, but the thing is, EA’s servers can’t handle that. The servers aren’t fit for its players, thus, a huge chunk of folks who bought the game can’t even play it. EA tried saying sorry by giving out free games, but I don’t think anyone cares.
Amazon user reviews on the title include 2,000+ negative one-star and two-star reviews. Amazon decided to take the download down in case anyone would purchase the item through them, due to so many user complaints.
But, if you can filter through some of the five-star game reviews Amazon users have to offer, you can find some really positive words to say about EA’s diaster of a video game, Sim City.
This is one of the most positive five-star reviews on Amazon right now toward the game, written by user plantos500:

You’d think I’d be mega unhappy like everyone else at the constant waiting and lack of actually being able to play a game I purchased.Well, you’d be wrong.The hours upon hours since launch that I haven’t been able to log in, whether it be sitting in queues, or server busy messages, or just plain old not working screens, I’ve managed to do a heap of things that I never do when I’m locked in my man cave playing video games.I’ve washed the dishes, the laundry, changed the oil in the car, mopped the floors, dusted, did a spot of gardening, greeted my children who I hadn’t really seen since Christmas, walked the dog, asked how my wife’s day has been and listened to the entire response, restocked the groceries and many more things! My family has never been happier that they’ve got a father and husband again.In fact, I feel like Simcity has given me a new lease on life. This wouldn’t have been possible without the seemingly crazy decision to have constant online connections and server side save points even for single player.So I can only thank EA and Maxis. Your failures have been my rewards. 5 stars!

Dull Dad’s life has been changed forever, thanks to SimCity. Dull Dad is now deemed “Cool Dad,” after writing this user review, and we’re all happy for him and his life altering decision to purchase, and attempt to play, SimCity on his PC. 
We hope that EA Games sees this post and is overcome with a sense of happiness, knowing that their product actually worked in making at least one person content.
Check it: More featured editorials on AlbotasBuy it: A good video game
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Positive Customer Review of SimCity

If you haven’t heard anything on the new embarrassingly atrocious SimCity video game, or if you’ve been living under a rock with no Wifi for the last couple of weeks, let’s catch up to speed.

EA Games released MaxisSimCity weeks ago. People bought it. A lot of people couldn’t play it. The game has to run online and always needs Internet to play since it runs cloud-based, but the thing is, EA’s servers can’t handle that. The servers aren’t fit for its players, thus, a huge chunk of folks who bought the game can’t even play it. EA tried saying sorry by giving out free games, but I don’t think anyone cares.

Amazon user reviews on the title include 2,000+ negative one-star and two-star reviews. Amazon decided to take the download down in case anyone would purchase the item through them, due to so many user complaints.

But, if you can filter through some of the five-star game reviews Amazon users have to offer, you can find some really positive words to say about EA’s diaster of a video game, Sim City.

This is one of the most positive five-star reviews on Amazon right now toward the game, written by user plantos500:

You’d think I’d be mega unhappy like everyone else at the constant waiting and lack of actually being able to play a game I purchased.

Well, you’d be wrong.

The hours upon hours since launch that I haven’t been able to log in, whether it be sitting in queues, or server busy messages, or just plain old not working screens, I’ve managed to do a heap of things that I never do when I’m locked in my man cave playing video games.

I’ve washed the dishes, the laundry, changed the oil in the car, mopped the floors, dusted, did a spot of gardening, greeted my children who I hadn’t really seen since Christmas, walked the dog, asked how my wife’s day has been and listened to the entire response, restocked the groceries and many more things! My family has never been happier that they’ve got a father and husband again.

In fact, I feel like Simcity has given me a new lease on life. This wouldn’t have been possible without the seemingly crazy decision to have constant online connections and server side save points even for single player.

So I can only thank EA and Maxis. Your failures have been my rewards. 5 stars!

Dull Dad’s life has been changed forever, thanks to SimCity. Dull Dad is now deemed “Cool Dad,” after writing this user review, and we’re all happy for him and his life altering decision to purchase, and attempt to play, SimCity on his PC.

We hope that EA Games sees this post and is overcome with a sense of happiness, knowing that their product actually worked in making at least one person content.

Check it: More featured editorials on Albotas
Buy it: A good video game
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Critics Consensus: Tomb Raider
The much anticipated reboot of Tomb Raider by Crystal Dynamics/Square-Enix hit store shelves today, and without much surprise, it’s getting very positive reviews.
Lara Croft hasn’t been getting much talk since the Edios-published reboot trilogy comprised of Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld, but according to many critics, this is a drastically different experience. The game is much darker now (this is the first in the franchise to be rated ‘M’ for Mature) and pulls influence from the Uncharted video game series, as well as its own older titles.
Here’s what the critics had to say about the new reboot:
“The game itself contains some minor irritations, but Tomb Raider’s own failings are minimal – they only become magnified in light of the games it’s been inspired by and can be compared to. The story, script and cast fall some way short of the brilliance that the Uncharted series has consistently achieved, and the set-pieces never have quite the same ‘it’s too amazing for my brain to process’ factor. The exploration, side-activities and setting never compels or excites to the level of Far Cry 3, and the package offers much less for your money.” - Joel Gregory, Official PlayStation Magazine UK
“For those who have never delved into the series, Tomb Raider serves as a great first step. The combat is the best it’s ever been, puzzles are short but satisfying, and Yamatai is a veritable platforming playground. […] More importantly, it just may convince a new generation to like Tomb Raider again.” - Richard Mitchell, Joystiq
“The gaming equivalent of Christopher Nolan’s Batman trilogy, the latest Tomb Raider is a gritty franchise reboot, exploring the origins of everybody’s favorite female adventurer in a new environment. […] With a well written cast of characters, mightily impressive production techniques, sumptuous visuals, tight platforming and surprisingly enjoyable combat, Tomb Raideris most definitely a release to be treasured.” - Liam Martin, Digital Spy
“Beneath the noise there is an engaging story clamouring to be heard, and there are moments of true beauty, serenity and pathos fighting for attention. The game does get better as it goes on, and despite the distractions the last few hours are a pleasure to play. At the centre of it all is a brilliant character, still iconic but more human and believable than she’s ever been before.” - Ellie Gibson, EuroGamer
“Crystal Dynamics has nailed a pitch-perfect new vision for one of gaming’s most recognizable characters, and revitalizes her for what I hope will be many more installments.” - Matt Miller, GameInformer
“It doesn’t try to rewrite the book on third-person action adventure games. But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn’t need to. Lara may be covering some previously charted territory here, but Tomb Raider is so well-crafted, you won’t mind at all.” - Carolyn Petit, GameSpot
“Tomb Raider is well-written, sympathetic, exciting, beautiful and just incredibly well-made.” - Keza MacDonald, IGN
“It’s easy to point out the many ways that Tomb Raider borrows bits and pieces from other popular games of the last five years, but Crystal Dynamics has blended these disparate strengths into something remarkable. It’s cinematic yet open, intense yet laid-back, fresh yet polished. It’s a near-perfect embodiment of the age of the Xbox 360 and PlayStation 3 with a hint of what to expect next.” - Phillip Kolar, Polygon
Bottom line: Tomb Raider has proven to be a remarkable reboot of a beloved franchise. The game took bits and pieces of other games of this generation (Uncharted, Far Cry), mixed them up a bit, and provided an exciting a fresh new take on an old hero. While the multiplayer might not be on par, the writing, story, and overall gameplay experience makes the title really shine. This is THE game to play if you haven’t had a chance to experience previous Lara Croft titles.
Check it: More Tomb Raider on AlbotasBuy it: Tomb Raider (360) (PC) (PS3) 

Critics Consensus: Tomb Raider

The much anticipated reboot of Tomb Raider by Crystal Dynamics/Square-Enix hit store shelves today, and without much surprise, it’s getting very positive reviews.

Lara Croft hasn’t been getting much talk since the Edios-published reboot trilogy comprised of Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld, but according to many critics, this is a drastically different experience. The game is much darker now (this is the first in the franchise to be rated ‘M’ for Mature) and pulls influence from the Uncharted video game series, as well as its own older titles.

Here’s what the critics had to say about the new reboot:

The game itself contains some minor irritations, but Tomb Raider’s own failings are minimal – they only become magnified in light of the games it’s been inspired by and can be compared to. The story, script and cast fall some way short of the brilliance that the Uncharted series has consistently achieved, and the set-pieces never have quite the same ‘it’s too amazing for my brain to process’ factor. The exploration, side-activities and setting never compels or excites to the level of Far Cry 3, and the package offers much less for your money.” - Joel Gregory, Official PlayStation Magazine UK

For those who have never delved into the series, Tomb Raider serves as a great first step. The combat is the best it’s ever been, puzzles are short but satisfying, and Yamatai is a veritable platforming playground. […] More importantly, it just may convince a new generation to like Tomb Raider again.” - Richard Mitchell, Joystiq

The gaming equivalent of Christopher Nolan’s Batman trilogy, the latest Tomb Raider is a gritty franchise reboot, exploring the origins of everybody’s favorite female adventurer in a new environment. […] With a well written cast of characters, mightily impressive production techniques, sumptuous visuals, tight platforming and surprisingly enjoyable combat, Tomb Raideris most definitely a release to be treasured.” - Liam Martin, Digital Spy

Beneath the noise there is an engaging story clamouring to be heard, and there are moments of true beauty, serenity and pathos fighting for attention. The game does get better as it goes on, and despite the distractions the last few hours are a pleasure to play. At the centre of it all is a brilliant character, still iconic but more human and believable than she’s ever been before.” - Ellie Gibson, EuroGamer

Crystal Dynamics has nailed a pitch-perfect new vision for one of gaming’s most recognizable characters, and revitalizes her for what I hope will be many more installments.” - Matt Miller, GameInformer

It doesn’t try to rewrite the book on third-person action adventure games. But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn’t need to. Lara may be covering some previously charted territory here, but Tomb Raider is so well-crafted, you won’t mind at all.” - Carolyn Petit, GameSpot

Tomb Raider is well-written, sympathetic, exciting, beautiful and just incredibly well-made.” - Keza MacDonald, IGN

It’s easy to point out the many ways that Tomb Raider borrows bits and pieces from other popular games of the last five years, but Crystal Dynamics has blended these disparate strengths into something remarkable. It’s cinematic yet open, intense yet laid-back, fresh yet polished. It’s a near-perfect embodiment of the age of the Xbox 360 and PlayStation 3 with a hint of what to expect next.” - Phillip Kolar, Polygon

Bottom line: Tomb Raider has proven to be a remarkable reboot of a beloved franchise. The game took bits and pieces of other games of this generation (Uncharted, Far Cry), mixed them up a bit, and provided an exciting a fresh new take on an old hero. While the multiplayer might not be on par, the writing, story, and overall gameplay experience makes the title really shine. This is THE game to play if you haven’t had a chance to experience previous Lara Croft titles.

Check it: More Tomb Raider on Albotas
Buy it: Tomb Raider (360) (PC) (PS3
Gunman Clive: A Worthy Bang for your Small Buck
The concept of indie-gaming really just turns me on in today’s game market. A tiny team or sole person creates a video game with a small budget, releases it, and the creator(s) waits for people to find it and dig through the game, leaving a player with the feeling of wanting more from the content’s source, or just similar titles. A big part of indie-gaming is also tapping into the nostalgia feeling, bringing back difficultly into levels similar to gaming in the early 90’s, and giving it to the consumer with a fresh, yet familiar new feeling.
In the case of Gunman Clive, Bertil Hörbergs (who worked on the Bionic Commando reboot), has given iOS and 3DS gamers an artsy sidescroller game for older gamers to appreciate and newer players to gaze upon wondrously. 

AWESOME
The sepia art style is pretty and makes you feel as if you’re walking through a sketch. It’s minimal, yet it works very well.
Gunman Clive really taps into the nostalgia factor here, taking direct inspiration from old-school sidescrollers titles like Mega Man.
Leaping from platform to platform and instantly dying is never frustrating, but actually a fun experience thanks to instant respawning.
Learning to play the game takes very little time. This is an easy title to pick up and play.
Different characters offers chances to play the title over, offering multiple experiences.
It’s only two fucking dollars.
NOT AWESOME
Hour worth of playtime. 
It’s only $2. I’m not really upset here…
The fantastic sepia art style that Gunman Clive boasts gives it a unique repackaging of an old-school 90’s game. Think of this game as a western Mega Man, in which you’ll play the role of a cowboy (or Cliveman’s beau that offers different control abilities, as well as an unlockable character when you beat the game once) strategically shooting enemies, while also avoiding instant death-traps, jumping from platform to platform, and fighting tough bosses through each level. Along the way, you’ll pick up different brief weapon abilities (three-way shooter, rockets, etc.) that aid in fighting pesky enemy cowboys and flying birds.
What really makes this game challenging is the fact that there are no checkpoints on any level, meaning you’ll eventually learn simple platform movement patterns, as well as what lies ahead of your path after each death you experience. That’s not a bad thing either — Gunman Clive does it in such a way where you really do learn from your mistakes. Every death you tally up returns your main character to the very start of the short stage in an instant, as to not make this experience especially frustrating.
This game definitely deserves a couple of play-throughs. Though Gunman Clive may be a bit brief, it’s got a beautiful looking style, and the game offers multiple options for re-playing the title. The title fantastic, and for a measly $2, you’ve got nothing to lose.
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Gunman Clive: A Worthy Bang for your Small Buck

The concept of indie-gaming really just turns me on in today’s game market. A tiny team or sole person creates a video game with a small budget, releases it, and the creator(s) waits for people to find it and dig through the game, leaving a player with the feeling of wanting more from the content’s source, or just similar titles. A big part of indie-gaming is also tapping into the nostalgia feeling, bringing back difficultly into levels similar to gaming in the early 90’s, and giving it to the consumer with a fresh, yet familiar new feeling.

In the case of Gunman Clive, Bertil Hörbergs (who worked on the Bionic Commando reboot), has given iOS and 3DS gamers an artsy sidescroller game for older gamers to appreciate and newer players to gaze upon wondrously

AWESOME

  • The sepia art style is pretty and makes you feel as if you’re walking through a sketch. It’s minimal, yet it works very well.
  • Gunman Clive really taps into the nostalgia factor here, taking direct inspiration from old-school sidescrollers titles like Mega Man.
  • Leaping from platform to platform and instantly dying is never frustrating, but actually a fun experience thanks to instant respawning.
  • Learning to play the game takes very little time. This is an easy title to pick up and play.
  • Different characters offers chances to play the title over, offering multiple experiences.
  • It’s only two fucking dollars.

NOT AWESOME

  • Hour worth of playtime. 
  • It’s only $2. I’m not really upset here…

The fantastic sepia art style that Gunman Clive boasts gives it a unique repackaging of an old-school 90’s game. Think of this game as a western Mega Man, in which you’ll play the role of a cowboy (or Cliveman’s beau that offers different control abilities, as well as an unlockable character when you beat the game once) strategically shooting enemies, while also avoiding instant death-traps, jumping from platform to platform, and fighting tough bosses through each level. Along the way, you’ll pick up different brief weapon abilities (three-way shooter, rockets, etc.) that aid in fighting pesky enemy cowboys and flying birds.

What really makes this game challenging is the fact that there are no checkpoints on any level, meaning you’ll eventually learn simple platform movement patterns, as well as what lies ahead of your path after each death you experience. That’s not a bad thing either — Gunman Clive does it in such a way where you really do learn from your mistakes. Every death you tally up returns your main character to the very start of the short stage in an instant, as to not make this experience especially frustrating.

This game definitely deserves a couple of play-throughs. Though Gunman Clive may be a bit brief, it’s got a beautiful looking style, and the game offers multiple options for re-playing the title. The title fantastic, and for a measly $2, you’ve got nothing to lose.

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Critics Consensus: Aliens: Colonial Marines
Today saw the release of the Aliens title everyone has been waiting for since forever. I’m not too sure why so many people were excited for Aliens: Colonial Marines at all, considering the previous entries published by Sega weren’t so great, plus the title just looks like another generic space marine video game. But hey, it had a sweet ass collector’s edition release and it has the title “Aliens,” in it, so I guess that was enough to intrigue the lot of gamers.
Reviews came out and I think it’s safe to say that critics didn’t really have a mixed message here, as most major gaming sites have pretty much bashed this game to bits. ”It’s empty and nostalgic, meticulous and dated. More importantly, it’s hands-off. Like a museum, Colonial Marines is at its best when you’re admiring the view. The moment you attempt to reach out to interact you’re met with a barrier, reminding you that you’re there to look, not to touch.” - Hollander Cooper, GamesRadar
“The problem lies with the aliens themselves; they’re not smart enough to hunt in packs or take you by surprise, they just wilfully hurl themselves in front of your short, controlled bursts. There’s never a feeling of being outwitted or outmanoeuvred, just outraged that you’ve sat down to take on some deadly xenos in one of sci-fi’s most iconic settings and somehow ended up in the equivalent of a clunky, coin-operated shooting gallery.” - Tristan Ogilvie, IGN 
“Take away the Aliens license, and you’ve got a shooter that has no reason to exist.” - Jeff Cork, GameInformer
“Unlike the movies, which relied on atmosphere, ominous sounds, and sharp surprises to frighten the bejeezus out of you, the life of these space marines is far more Doom-like. Xenomorphs in the story campaign don’t stalk you — they just lunge, which negates what made them so scary in the first place. Replace them with velociraptors, zombies, or demons, and you’d have essentially the same game.” - Chuck Osborn, Official Xbox Magazine
“If Gearbox’s quality scale has Borderlands 2 at one end and Duke Nukem at the other, Colonial Marines sits somewhere in the middle.” - Leon Hurley, Official PlayStation Magazine UK
“Aliens: Colonial Marines famously considers itself the canonical sequel to Aliens, but the quality of its campaign reduces such a claim to little more than arrogant posturing, as this bumbling fan fiction dares compare itself to one of the most respected science fiction horror films of the 20th century. It barely deserves a comparison with Battlefield Earth. Clocking in at just under five hours, and containing very little in the way of actual story, Colonial Marines quickly establishes itself as nowhere near notable enough to be the ‘true sequel’ it claims to be.” - Jim Sterling, Destructoid
Bottom line: Don’t fucking play this game. It’s generic, the A.I. is absolutely retarded, the graphics are acceptable at best, and it’s got an extremely short campaign experience that ends with a terribly anti-climatic ending. The only thing Colonial Marines has going for it is its use of “Aliens,” in its title, which should be the only reason why anyone would glance at this in the first place. Fans of the series may overcome a nostalgic feeling for the franchise, but it’s safe to say this isn’t even worthy of a thought.
Oh, and it should also be noted that EGM has the sole positive review I’ve seen of this title.
“All things considered, Colonial Marines is a consistently solid, occasionally spectacular shooter that does more than enough to honor the Alien name. It was going to be a tough task from the onset, but despite a ton of potential pitfalls for the talented team at Gearbox, they’ve gone a long way toward reminding us that, for folks who love the craft of building great games, the best challenges only seem impossible. Like most successful license-based games, Aliens: Colonial Marines is much more than a loving homage; it serves as one of the most robust story-driven co-op experiences to date. The concept definitely has room to grow, but as maiden voyages go, Colonial Marines is a clear winner.” - Brandon Justice, EGM
Okay, Brandon. Okay.

Critics Consensus: Aliens: Colonial Marines

Today saw the release of the Aliens title everyone has been waiting for since forever. I’m not too sure why so many people were excited for Aliens: Colonial Marines at all, considering the previous entries published by Sega weren’t so great, plus the title just looks like another generic space marine video game. But hey, it had a sweet ass collector’s edition release and it has the title “Aliens,” in it, so I guess that was enough to intrigue the lot of gamers.

Reviews came out and I think it’s safe to say that critics didn’t really have a mixed message here, as most major gaming sites have pretty much bashed this game to bits. 

It’s empty and nostalgic, meticulous and dated. More importantly, it’s hands-off. Like a museum, Colonial Marines is at its best when you’re admiring the view. The moment you attempt to reach out to interact you’re met with a barrier, reminding you that you’re there to look, not to touch.” - Hollander Cooper, GamesRadar

“The problem lies with the aliens themselves; they’re not smart enough to hunt in packs or take you by surprise, they just wilfully hurl themselves in front of your short, controlled bursts. There’s never a feeling of being outwitted or outmanoeuvred, just outraged that you’ve sat down to take on some deadly xenos in one of sci-fi’s most iconic settings and somehow ended up in the equivalent of a clunky, coin-operated shooting gallery.” - Tristan Ogilvie, IGN 

Take away the Aliens license, and you’ve got a shooter that has no reason to exist.” - Jeff Cork, GameInformer

Unlike the movies, which relied on atmosphere, ominous sounds, and sharp surprises to frighten the bejeezus out of you, the life of these space marines is far more Doom-like. Xenomorphs in the story campaign don’t stalk you — they just lunge, which negates what made them so scary in the first place. Replace them with velociraptors, zombies, or demons, and you’d have essentially the same game.” - Chuck Osborn, Official Xbox Magazine

If Gearbox’s quality scale has Borderlands 2 at one end and Duke Nukem at the other, Colonial Marines sits somewhere in the middle.” - Leon Hurley, Official PlayStation Magazine UK

Aliens: Colonial Marines famously considers itself the canonical sequel to Aliens, but the quality of its campaign reduces such a claim to little more than arrogant posturing, as this bumbling fan fiction dares compare itself to one of the most respected science fiction horror films of the 20th century. It barely deserves a comparison with Battlefield EarthClocking in at just under five hours, and containing very little in the way of actual story, Colonial Marines quickly establishes itself as nowhere near notable enough to be the ‘true sequel’ it claims to be.” - Jim Sterling, Destructoid

Bottom line: Don’t fucking play this game. It’s generic, the A.I. is absolutely retarded, the graphics are acceptable at best, and it’s got an extremely short campaign experience that ends with a terribly anti-climatic ending. The only thing Colonial Marines has going for it is its use of “Aliens,” in its title, which should be the only reason why anyone would glance at this in the first place. Fans of the series may overcome a nostalgic feeling for the franchise, but it’s safe to say this isn’t even worthy of a thought.

Oh, and it should also be noted that EGM has the sole positive review I’ve seen of this title.

“All things considered, Colonial Marines is a consistently solid, occasionally spectacular shooter that does more than enough to honor the Alien name. It was going to be a tough task from the onset, but despite a ton of potential pitfalls for the talented team at Gearbox, they’ve gone a long way toward reminding us that, for folks who love the craft of building great games, the best challenges only seem impossible. Like most successful license-based games, Aliens: Colonial Marines is much more than a loving homage; it serves as one of the most robust story-driven co-op experiences to date. The concept definitely has room to grow, but as maiden voyages go, Colonial Marines is a clear winner.” - Brandon Justice, EGM


Okay, Brandon. Okay.

New Song from Electronic/Future-Pop Upstart CHVRCHES

Glasgow band CHVRCHES has been making waves with their popular “The Mother We Share” and now brings us a song which has the possibility to eclipse that single. “Recover” features more of that killer synth sound with fantastic vocal work by front-woman Lauren Mayberry.
This song comes with news of a 5 track EP out 3/26/13 in the US. They are also currently working on their debut album.
When was the last time a band made such an impact from just singles and EPs?
Check It: More Music on AlbotasBuy It: The Mother We Share single

New Song from Electronic/Future-Pop Upstart CHVRCHES

Glasgow band CHVRCHES has been making waves with their popular “The Mother We Share” and now brings us a song which has the possibility to eclipse that single. “Recover” features more of that killer synth sound with fantastic vocal work by front-woman Lauren Mayberry.

This song comes with news of a 5 track EP out 3/26/13 in the US. They are also currently working on their debut album.

When was the last time a band made such an impact from just singles and EPs?

Check It: More Music on Albotas
Buy It: The Mother We Share single

Albotas Review: Misko Mini Series

Wood is becoming more and more popular in the world of designer toys. Nathan Jurevicius and Kidrobot recently released their own wood toys, the Misko Mini Series. Jurevicius’ heritage is Lithuanian. The culture, like most, uses the owl as a symbol of wisdom. But it goes a bit beyond most Western uses of the symbol - lots of schools and learning institutions have owl statues located throughout the buildings. Now you can have your own 2.5” piece of Lithuania on your toy shelf. Hit the link for our review and some photos of the Misko Mini Series.

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Albotas Review: Happy Labbit Mini Series

There’s something about Kidrobot and bunnies that just works. New Dunnies every year, Labbits smorkin’ and non. Kidrobot and Frank Kozik recently released a series of Mini Labbits that contains Labbits of all sorts of bright colors with various accessories. Hit the link for Albotas’ review of the Kidrobot x Kozik Happy Labbit toys.

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Late-Ass Review: Fez

When I first saw footage of Fez, I said, “This is going to be the Braid of 2009.” When it wasn’t released a year later, I said, “It’ll be the Braid of 2010.” Yet another year later I said, “Uhh…” So is Fez the Braid of 2012? Pretty much. Fez is a hippocampus-shaking adventure through two and a half dimensions - a Rubick’s Cube molded into a platformer. But it’s not without its problems.

Amazing graphics and sound, very fun gameplay

 Completionist’s nightmare, frustrating navigation

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Toy Review: Gumdrop

Puppies are undeniably the best thing in the world. And vinyl toys aren’t far behind. So when you put puppies into a boiling pot of molten vinyl, the results can only be amazing. 64 Colors, Squibbles Ink, and Rotofugi combined their powers to form a rainbow of super cute puppies and we’ve got some for you to stare at. Hit the jump for our review of Gumdrop.

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Toy Review: Glossy Smorkin’ Labbit

This Labbit is shiny. And you know nerds love the shiny. Hit the link for our look at the Kidrobot x Kozik 10” Glossy Smorkin’ Labbit.

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[Review] Gantz 2: Perfect Answer

Gantz is back, and this time he’s recruiting some of his old graduates.

Picking up about 3 months after the first movie (which we reviewed here), Gantz 2: Perfect Answer begins to forge its own path separate from the anime and manga that it’s based on. There’s still the creepy, bald, comatose dude in a giant black ball that brings people back from the dead and forces them to go on alien assassination missions. There’s still points given out after each mission that members can use to either resurrect fallen comrades or go back to their normal lives. There’s still the awkward, unspoken (albeit unintentional) man-lust between the main character Kei and his BFF Kato. And there’s still those awesome leather power suits and action scenes that you’ll want to re-watch and show off to all your friends.

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Albotas Review: The King of Fighters XIII

There’s a misconception that there was a drought in the world of 2D fighting games. Street Fighter IV brought the genre back into the mainstream, and a bunch of games rode the coattails: Marvel vs. Capcom 3, BlazBlu, and more. But the King of Fighters series has always been there. Unfortunately, the series gets constantly overlooked, and this will be especially criminal in the case of KoF XIII, which is a particularly great game.
 Creamy gameplay and controls, staggeringly huge and powerful combos, K’ and Mai are back, amazing true 2D graphics, SNK cameos
 Delay at beginning of online matches, ‘98 Iori is on-disk paid DLC, filler story per the usual 

Hit the link for our full review of KoF XIII

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Import Review: Marchen Adventure Cotton 100%

Cotton is a cute ‘em up series created by Success and featuring a young broom-riding witch. The original game was released in arcades and was later ported to the PC Engine, Sharp X6800, and even the Neo Geo Pocket Color. Several years later, the game was tweaked and released for the Super Famicom with a new name: Marchen Adventure Cotton 100%. Hit the jump for our review.

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Revoltech Review: Gunbuster



I hadn’t bought a Revoltech figure in a long time until Gunbuster joined the group of giant robots shrunk down and cast into plastic by Kaiyodo. Yeah, it came out back in February. I know I’m late. Better late than never though, right? Hit the jump for our review of Revoltech No. 101: Gunbuster.

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Book Review: See/Saw

See/Saw: Connections Between Japanese Art Then and Now is a 176-page book that details the connections between old and modern art from Japan. See what I did there? But is this just Japanophile pandering, or is See/Saw something you can keep on your coffee table for your highbrow friends to talk about after a rousing day of croquet? Hit the link for our review.

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